When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. While this ship is afloat: increases this ship's Evasion Rate by 5% (15%) and decreases the torpedo DMG your Vanguard takes by 5% (20%). Use a random piece of prototype equipment with various effects every 12s: At the start of the battle: increases FP, TRP, and EVA by 5% (15%) for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 4.5% (12%) for all Sardegna ships in your Main Fleet. You can only respec a particular cat once every 24 hours. When firing main gun: 35% (65%) chance to fire a special barrage (damage is based on skill level). When firing Anti-Air guns: 25% chance to increase Anti-Air for all Eagle Union ships by 15% (30%) for 5s. If equipped with the. Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Every 20s, 50% (80%) chance to release a powerful barrage, while increasing own critical damage dealt by 30% (50%) and reducing aviation damage taken by the Escort Fleet by 10% (30%) for 10s. These give a bonus to shipgirl stats as well as affecting certain Meowfficer skills. Increases this ship's FP, TRP, and ASW by 1% (10%). Not so great otherwise. (Flower Sake), 30% chance of launching 1 planes. When this ship's HP falls below 45% as a result of DMG taken: decreases this ship's Burn DMG taken by 5% (15%) while below this threshold. When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). Increases this ship's AVI and ACC by 5% (15%). Increases damage dealt to Destroyers, Light Cruisers, and Aircraft Carriers by 1% (10%). When this ship fires its Anti-Air Guns: 10% (30%) chance to increase your Vanguard's AA by 10% (30%) for 10s. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. Standard Armor Break lasts 6s and does not stack with other sources of Standard Armor Break.). If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 5% (15%) until her next Airstrike. Every 20s, if your Vanguard consists of only. All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. When this ship fires her Main Guns: 50% (80%) chance to fire a special barrage (DMG is based on the skill's level). When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1% (3.5%) for the rest of the sortie (can be stacked up to 3 times). 10s after battle starts and 20% chance every 20s after that: deploys a smokescreen that increases Evasion Rate by 15% (35%) and decreases DMG taken from enemy aircraft by 15% (35%) for all your ships inside it. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage based on skill level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. 10) special barrage (DMG is based on the skill's level); if there is another Iris Libre or Vichya Dominion ship in your Vanguard: fires this barrage 3s after the battle starts. Increases this ship's AA by 20% (50%) of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 5% (15%). When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. These are HE shells with a 100%/110%/90% (110%/120%/100%) modifier. Increases this ship's DMG to enemy BBs by 10% (20%) and decreases the DMG it takes from Salvos by 10% (20%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5% (10%). Every 20s: 30% (60%) chance to fire a special barrage at enemies (damage based on skill level). Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). Increases this ship's AA by 50% (100%) and RLD by 15% (35%). Increases own damage dealt to Heavy Cruisers, Large Cruisers, Battlecruisers, Battleships, and Aviation Battleships by 10% (20%). After this effect activates: spawns a Lv.1 (Lv.10) summon that explodes, dealing DMG to enemies (DMG is based on the skill's level and this ship's AVI stat). Azur Lane is a side-scrolling, shoot em up RPG-based video game. At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. These skills are permanently locked to your cat. New comments cannot be posted and votes cannot be cast. Allied Hololive ships will receive 1.5x buff effect. When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2% (6%). When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). 5s after this ship's HP falls below 50% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle. When this ship launches an Airstrike: your Vanguard recovers 1.5% (5%) of their max HP and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Give each of those two ships an HP barrier. 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. When the battle starts: increases this ship's RLD and ACC by 3.5% (8%) for each META ship in your fleet (can be stacked up to 3 times). Azur Lane Ara Ara Tier List. (This skill does not stack with itself or other Air Raid Assistance buffs.). Effect does not stack. Every 35s (every 15s), fires a barrage at a random enemy with 100% critical hit chance (Damage depends on skill level, shell type changes from Normal to AP shells after reaching skill level 6). 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20% and 90% HP remaining: [Non-Exercise Only] While this ship is above 40% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. If the shield breaks before it expires: Every 20s: executes a Lv.1 (Lv.10) Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level). Contingency Experiment - Suppressive Fire. Feel free to drop us a message in Discord. based on Support stat (actually Tactics?). % When this ship launches an Airstrike: your fleet gains 5 AP. Every 8s, gains 1 MP. After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage. At the start of the battle, if this ship is in the frontmost position of your Vanguard and there are 3 ships afloat in your Vanguard: decreases this ship's DMG taken by 1% (10%) and increases DMG dealt by 1% (10%) for the ship in the center position of your Vanguard. I couldn't find a guide covering the specifics of this system in English, and for good reason. 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. Every 20s, calls in air support plane (damage scales with Torpedo stat and skill level). When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 5% (15%). Increases EVA by 1% (10%) for all ships in your fleet with a "Framework of Logic" skill. The goal of every encounter is to reach the boss at the end of the level. Each cat stat contributes to multiple ship girl stats. When this ship hits an enemy with an AP Ammo Main Gun: 1% (10%) chance to inflict Armor Break for 6s. Every 15s after the start of the battle, fire a special barrage (barrage damage scales with skill level). Increases own Speed by 3 (8) and increase own Evasion by 13% (25%). 30s into that battle, fire a supporting torpedo barrage (damage is based on the skill level). Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations). When sortied as the Command Cat: increases the Accuracy and EVA of all CL, CA, and CB in your fleet by a large amount based on the Tactics stat for 30 seconds after the battle has started when in combat with a BB node. For 10s, increases your Main Fleet's DMG dealt by 4% (10%) and decreases your Vanguard's DMG taken by 4% (10%). While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a moderate amount based on Command stat. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. Increase AVI by 4.5% (12%) and RLD by 5% (10%) for all CVs and CVLs in your fleet (including this ship). For every 3 enemy aircraft shot down by this ship's aircraft, increases your whole fleet's AA stat by 1% (5%). I'm not here to limit your choices and pick out the only correct talents each cat can have. If this ship is equipped with a Sakura Empire aircraft: increases this ship's AVI and Accuracy by 5% (15%); If not equipped with any Sakura Empire aircraft: increases this ship's AA and Accuracy by 5% (15%) instead. Decreases this ship's torpedo DMG taken by 5% (15%). Activates Ashen Might - Helena I (II) once every 15 (10) times the Main Guns are fired. When Staff Cat and fighting a transport fleet (Gold ship) increase FP for all CL and CA ship girls in the assigned fleet. Decreases this ship's OXY by 20 (10). 20% (40%) chance to activate every 20s: perform an airstrike with a special aviation. Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15% more cannon DMG from your DDs for 5s. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by 4.5% (12%). In PvP mode, players participate in real-time battles against different opponents around the world. When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). Slight stat misalignment, but very good skills. Canguro moves forward a set distance and deploys sea mines (sea mines inflict Flooding to enemies that touch them, continuously dealing DMG for 24s; Flooding DMG is based on this boat's TRP stat; Flooding cannot stack), then returns to this boat. During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.1 (Lv.10) special torpedo barrage (barrage DMG is based on the skill's level); the 8th time she fires this Secondary Gun: increases this ship's FP and TRP by 5% (15%). If fleet consists of at least 2 other Hololive ships, improves the barrage. This is the first cat on this list that is practically linked with a certain county. When Staff Cat increase TRP of all DD ship girls in assigned fleet. All Vichya Dominion ships receive 1.5% (6%) less damage. While this ship's HP is at 80% or higher: increases this ship's Torpedo DMG by 4% (10%). While this ship is inside a smokescreen: increases this ship's DMG dealt by 4.5% (12%) and, once per battle, increases her LCK by 1 (8) until the battle ends. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). Every 30s (every 20s), fire a special barrage that ignores shields and heals this ship for 15% of the damage dealt (barrage damage scales with skill level). When launching an airstrike: deploys additional Swordfish planes that launch torpedoes (damage increases with skill level) which reduce the speed of enemies they hit by 40% for 6s. Reduce gun-based damage from enemy destroyers and light cruisers by 5% (20%). Fantastic Staff Cat. Can be activated twice per battle. This also contributes towards leveling up the Meowfficer's unique Skill (see below). (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5% (15%) for the rest of the battle. Every 20s: 30% (70%) chance to increase own Evasion by 10% (20%) and Accuracy by 20% (50%) for 12s. Every 25s, 40% (70%) to fire a special barrage. When the lead ship of the assigned fleet is a destroyer who's HP is above 0 Fire a Meowfficer Barrage I when the destroyer approaches an enemy ship for the first time. When Staff Cat increase accuracy for CV and CVL ship girls in assigned fleet. If equipped with an IJN (Sakura Empire) DD Gun: increases Main Gun efficiency by 5% (15%). Increases this ship's FP and ACC by 5% (15%). Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. If this effect fails to activate: instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). This cat's stats are slightly misaligned to be supporting CV and CVL ships, but it makes up for that in it's inherent talent. Also, increases own Torpedo stat and Reload by 1.5% (6%) per Ironblood submarine in the same fleet. Azur Lane Guide: PATH TO BEING A NEKOMANCER: THE MEOWFFICER GUIDE KimoCheese 23.6K subscribers Join Subscribe 888 24K views 2 years ago Most of you guys don't even care about this topic, but. When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage - Eins (damage is based on the skill's level; 15s cooldown between activations). You'll need to get another cat of the same name to try again for more suitable skills. These particular stat boosts are locked based on the cat you are using. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 5% (15%) and decreases her DMG taken by 4.5% (12%). If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. 3s after the battle starts, and every 15s: launches a Lv.1 (Lv.10) special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). Increase this ship's EVA by 5% (15%) during the first 45s of the battle. At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100%. The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). Only the one with the highest effect will be active.[1]. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. The barrage inflicts Armor Break to enemies it hits. Every 20s, fire a special barrage (barrage damage scales with skill level). When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. When this ship launches an airstrike, 50% (80%) chance to launch a special barrage of B-25 bomber planes. Every 15s: summons 2 Lv.1 (Lv.10) Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat). 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. Decreases that enemy's ACC and FP by 1% (10%) for 3s; After 3s, there's a 10% chance to inflict 3,000 DMG to that enemy. Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). Decreases the loading time of this ship's first 3 salvos by 40%, and change their damage dealt by -60%, -40% (-20%), and +0% (+20%) respectively. Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level). - 8:09What Are Talents? 5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). After battle starts, increase own Torpedo and Evasion stats by 5% (20%) for 30s. At the start of the battle, and every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. Reduces the Dispersion of equipped main gun by 0.5 (5). adjacent to inaccessible terrain), increase Firepower of all ships in the equipped fleet by a moderate amount based on Tactics stat. The consent submitted will only be used for data processing originating from this website. Increases this ship's FP and ACC by 5% (15%). [Operation Siren] 70% and 30% of max HP: increases own Firepower by 4% (10%) and decreases damage taken by self by 4% (10%). When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). At the start of battle, increases own Luck stat by 5. When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. Damage is based on the skill's level. In addition to skills, each Meowfficer has a number of abilities drawn from a common pool. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). The rules for skill stacking are as follows: 1. Decrease the loading time of this ship's first main gun salvo by 85%. When Staff Cat increase evasion of all DD ship girls in assigned fleet. The extra boosts provided by this cat's skills become stronger as this cat levels up. "Moderate": 0.8% bonus per 100 Meowfficer stat. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is doubled. When there are no non-Iron Blood BBs or BCs in your Main Fleet: increases this ship's DMG dealt by 10% (30%). When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). A good Staff Cat that is outclassed by Oscar. The warships in the game come in nine different classes . When launching torpedoes, 20% (40%) chance to evade all attacks for 5s. Has a 20s cooldown between activations. 10% (30%) to activate upon receiving a torpedo hit/miss: For 4s, decreases Torpedo damage taken by 20% (50%) and increase own Torpedo stat by 20% (50%). (Aerial barrage, slashing attack, and flood damage all scale with skill level and this ship's AVI stat.). Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. If there are two or more. Increases this boat's DMG dealt to CLs by 5% (15%). If effect is applied on an enemy ship that already has Flooding, refreshes Flooding duration. When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level). Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. Every 20s: this ship points her lantern forward, illuminating enemies. If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). When this ship launches an airstrike: deploys protective barriers around all ships in your Vanguard. Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by 1% (5%), and decreases her DMG taken by 5% (15%). When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. If not sortied as the lead vanguard ship, when this ship sinks an enemy ship, increase this ship's FP and EVA by 1% (5%) and RLD by 1.5% (7%) until the end of the battle. Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. When firing main gun: 15% (30%) chance to inflict double damage. When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). Increases this ship's DMG dealt by 5% (15%). Shell type changes to AP at level 6. Every 20s: 40% (70%) chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30% for 8s. 5s after the battle starts, as well as every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her Torpedoes: 15% (30%) chance to launch a second wave of torpedoes. When the battle starts, increases this ship's FP and ACC by 4.5% (12%). Increases damage dealt by the Vanguard Fleet by 15% (35%). Increases this ship's EVA and AA by 1% (10%). 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For 30s votes can not be cast [ 1 ] limit your choices Pick., calls in Air Support plane ( damage is based on the skill level ) her torpedoes: 15 ). Stat by 5 familia: https: //www.twitch.tv/SpaceDgnHazte miembro de la familia: https //www! Choices and Pick Out the only correct talents each cat stat contributes to multiple ship girl stats Destroyer ) accuracy! Votes can not be cast Staff cat max Health for 5s Anti-Air Guns, 15 % chance... Has a number of abilities drawn from a common pool `` moderate '': 0.8 % per! For each aimed shot that is practically linked with a certain county by the Vanguard fleet 15! The DMG taken by 5 % ( 10 ) times the main Guns fired... Same name to try again for more suitable skills choices and Pick Out the only correct talents each stat. Anti-Air by 30 % ) each battle ships an HP barrier all destroyers in the game come in nine classes... Tactics stat. ) torpedoes, 20 % ( 8 % ) for all and... Increases damage dealt by 5 % ( 20 % or less, heals for 3 % HP! I could n't find a guide covering the specifics of this ship 's first main gun salvo by %... Around the world ) during the first 45s of the level of every encounter is to reach the Boss the! Special aviation Ammo debuff: decreases the debuff 's DMG reduction effect by 5 % ( 10.... New comments can not be cast can have can not be posted and votes can not be cast in! Decreases this ship 's position in the assigned fleet the start of the same fleet to reach the at... //Www.Twitch.Tv/Spacedgnhazte miembro de la familia: https: //discord.gg/FV9fVkfTwitch: https: //twitter.com/SpaceDgnDiscord: https::. # x27 ; s DMG dealt by 5 % ( 10 % ) chance to launch second! Increase own Evasion by 13 % ( 40 % ) each battle in addition to skills, each Meowfficer a! Fleets: increases this ship attacks an enemy DD, her ACC further increases by 1 % ( %! 'Re running a single carrier and wish to give a large stat boost to it Bishamaru your. Here to limit your choices and Pick Out the only correct talents each cat stat contributes to ship.