If both sources are available, the Shops are always the best choice. Vanilla uses staves, but they arent like the typical staves of Final Fantasy. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" (sometimes referred-to as "Grade") which determines how effective materials will be when used on it. For the ultimate form, all weapons use the Trapezohedron catalyst after you've maxed their levels. In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. Name. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. There are several types of accessories in Final Fantasy XIII. You know how to squeeze every last drop of exp out of each component if you so desire. EXP Information aggregated from various Final Fantasy 13 strategy guides. It's sorted by character, as well as giving you plenty of information; item exp, gil costs, and weapon names, for example. The best Synthetic components, the EXP they g. ive to an item at 1x, and their costs in the shops are as follows: Youll want to use the low-exp items for tier 1 weapons, while the higher exp items should be saved for tier 2 and 3. For example, the Catalyst indicated in this Checklist for the "Flamberge" weapon for Lightning is the Perovskite (the one required to promote Blazefire Saber* to Flamberge), not the Trapezohedron (the one required to promote Flamberge* to Omega Weapon). When you use components, try to be as close as possible to the number needed, and finish it up with random extra components. The second method means that the second 4 will have a 1.25x bonus to their small exp, the next 7 have a 1.5x, and so on. Each type of component you get has a different effect; some can be used for exp, some for money, and others for transformation. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Omega Weapon. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts you'll need to evolve weapons. If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. This is a list of items with limited availability: - Gold Watch: only one can be obtained, as reward for Cie'th Mission # 64- Champion's Badge: can only be found in a treasure sphere (available to pick up in the Post-Ending game) of an area of Chapter 12. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. I am always running out of Components (Organic for the 3x bonus and mechanic for experience). The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies. There are two types of components: organic and synthetic. For Snow and Light you are best off giving them a high str low mag or high mag low str weapon. In general, the cheapest way to upgrade an item is by adding a 3x EXP Bonus first, and then use the required Inorganic Materials to take an item to its max level all in one go. Money components will do almost nothing for an item, but can be sold for money. The basic idea is simple: some items are Rank A and will receive a certain amount of EXP from materials, other items are Rank B, C, D, and will receive a different amount of EXP from the same materials. This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. Youll end up needing to grind money in order to afford all the Ultracompact Reactors youll need for the Ultimates. Note that when you have to apply both few Ultracompact Reactors (1, 2, or 3) and greater amount of Superconductors, you should apply the Ultracompact Reactors first, since they cause the EXP Bonus to decrease less than the "greater amount" of Superconductors, and therefore you'll need to use less Sturdy Bones to get the EXP Bonus back to 3x. On the contrary, the 63x Superconductors don't add a surplus of 30,000 unnecessary EXP, but their cost would be (63*840) 52,920 Gil, which is more than the cost of a single Ultracompact Reactor. For platinum, you need to kill the bigger ones, with individual legs. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Nue. Choosing a weapon. Unless you're using Lightning as a Commando, avoid this weapon as well. One of them is available before you fight the final boss, and the other is mostly just for post-game. Magic. which are available (but in limited amounts) in the areas explorable in the post-ending game. In case there is no Shop name, it's implied that the cost refers to the Materials necessary to get that item via Upgrade. The same logic applies also to the efficiency of Organic Materials: not all of them have the same "EXP_Bonus-per-Gil" rate. It succeeded in some respects like redesigning the summons but fell short in others like its notoriously convoluted story. For example, the shop Leonora's Garage offers many Inorganic Materials at different prices, and the general rule is that the items that give more EXP are more expensive. Refer to the first tables of this page to know how to upgrade them efficiently and as cheaply as possible. The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. Lightning uses a spectacular weapon with showy flips and transformations; its a collapsable gunblade. This is why if you need to use two units of a certain Inorganic Material to add the desired EXP you should use both of them at once instead of one by one. If an item doesn't seem to offer much experience, even in the presence of a large multiplier, check its sell price. For example, if you want to compare the Superconductor (840 Gil for 800 EXP) and the Ultracompact Reactor (50,000 Gil for 60,000 EXP), with that division you will understand that the Superconductor has an efficiency of (800/840) 0.95 EXP-per-Gil, while the Ultracompact Reactor has an efficiency of (60,000/50,000) 1.2 EXP-per-Gil. What is the best CP farming and gil farming area POSTGAME??? HiryuMK 12 years ago #1. This will cost a total of 1,493,600 Gil. So far I've been talking of Inorganic Materials as items that seem to give always fixed amounts of EXP (800 EXP for a Superconductor and 60,000 EXP for an Ultracompact Reactor). From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_XIII/Weapons&oldid=644220. However they also take a vastly higher amount of exp to level. If youre the type of person who wants to squeeze every single possible experience point out of your items, you can do it the long way. The Rigels outperforms all other weapons in strength except the strength-only Pleiades Hi-Powers, and outperforms all other weapons in magic, except for the Deneb Duellers and Aldebarans, which have severely less strength or no strength at all, respectively. Ability Quick Stagger Synthesizes Random: Instant Chain Rank 6 Upgraded To Ultima Weapon Lv.15 ( Scarletite) Ultimate Weapon Omega Weapon Chapter 12 Availability Chapter 12 28,000 gil Level Dismantled Into 7 Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops. It's just not worthwhile, and you really can't realistically get the gil or the trapezoids you need for the last tier weapons until post-endgame. Tier 1 weapons can be purchased in shops, found in treasure spheres on the map, or both. All weapons and accessories in Final Fantasy XIII have levels. But anyway, basically don't bother upgrading weapons at least until you get to Pulse (Chapter 11). As a general rule, after upgrading a certain item to its higher version, the new item will be slightly less powerful than the maxed-out original item. Once transformed, it will acquire new abilities. I will indicate only the cheapest source. The rest are used for accessories. Each Kains Lance takes a different amount of EXP to max. Images from Square-Enix advertisements and wallpapers. You know what catalysts you need and where to find them. Since youre most likely going to be taking advantage of the upgrading once you reach the final chapter, if not post-game, there are two ways to farm money. Many of the spear points also collapse down or fold out for combat, because FF13 is obsessed with hinges. For instance, the Hauteclaire weapon can be upgraded to Durandal first, and then further upgraded to Omega Weapon. Weapon upgrade screen. Your starting weapon is a good all-arounder in the beginning, but once you decide on your role, you should switch to one of the others. Dont worry too much about the other components; you rack up a lot of them while fighting random monsters, and you can drop them for a minor exp boost whenever you like. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Check out the picture to the right to see what each of them looks like and then just go with the Malboro wand, because the debuff enhancement is excellent. Congratulations: If you followed this Final Fantasy 13 Weapon Upgrade Guide, youll have upgraded every weapon! All of them are for sale at the shop "Creature Comforts". This is why even if Ultracompact Reactor is more efficient, it's not necessarily the best choice when the EXP to add is small. 7. For example Lightnings ultimate weapon, Omega weapon, confers an ATB +1 bonus. For instance, if an item required 70,000 EXP to reach max level, you would want to use an Ultracompact Reactor (+60,000 EXP) to fill as much EXP as possible with the most cost-effective material (the Ultracompact Reactor), and then fill up the remaining EXP with the next-best cost-effective material (the remaining 10,000 EXP with 13x Superconductors). Fangs Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. Look up a guide for a how-to, I can give you the best weapons to upgrade though. The Turboject, for instance, costs 840 Gil and when applied to certain items (such as an Iron Bangle) will give +424 EXP. Fang uses perhaps the most straightforward weapon in the game; a spear. Dismantling something of a higher level gives a higher quantity of components, and dismantling something at level will give additional rewards. In such situation, with a 3x EXP Bonus each Superconductor would give (800*3) 2,400 EXP, and it would take 30x of them to add all the 70,000 EXP, which translates into 30*840 = 25,200 Gil. Blazefire Saber: Buy: Up In Arms EXP: 24,600 Catalyst: Perovskite Tier 2: Flamberge, Axis Blade: Buy: Plautus Workshop EXP: 66,7, 50 Catalyst: Adamantite Tier 2: Enkindler, Edged Carbine: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Razor Carbine, Lifesaber: Buy: Plautus Workshop EXP: 70,850 Catalyst: Scarletite Tier 2: Peacemaker, Gladius: Buy: Up In Arms EXP: 54,800 Catalyst: Uraninite Tier 2: Helter-Skelter, Organyx: Buy: Gilgamesh Inc. EXP: 20,100 Catalyst: Cobaltite Tier 2: Apocalypse, Hauteclaire: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Durandal, Lionheart: Buy: Plautus Workshop EXP: 63,060 Catalyst: Scarletite Tier 2: Ultima Weapon. Rank A items, such as the Iron Bangle, will receive the highest EXP from materials (800 EXP and 60,000 EXP from the two most efficient materials). The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. To do this, youll want to abuse the exp multipliers for upgrading. I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. Because she has access to area-of-effect Saboteur abilities like Slowga, Fogga, Painga and Cursega, the Pandoran Spear offers improved debuffing while also providing high strength and great magic. If Fang is more of a Commando, Taming Pole offers the best all around stats and is part of the powerful Gestalt synthesis group. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Final Fantasy XIII weapon upgrade walkthrough - how to upgrade your weapons easy! After this Checklist there will be a mini-guide that tells you practically how to proceed for Treasure Hunter, also assuming that you got all the treasures available and that you have done/will complete the Cie'th Missions at one point or another. They have wires that fly our should she use them to attack; something youre likely only to see when you first get her. Weapons in Final Fantasy 13 can be divided into two tiers. However they also take a vastly higher amount of exp to level. Fangs Ultimate weapon is the Kains Lance. After doing so, he will finally unlock this achievement for you: Congratulations on your 1,000 G and thanks for reading! The "Free Supply" column indicates simply if that piece of equipment can or can't be acquired for free during the adventure by looting treasure sphere, as a mandatory story item, or by completing the Cie'th Missions -- assuming you've been diligent in your treasure-looting routine, and assuming that you will eventually complete the Cie'th Missions for other achievements, these items should already be in your inventory, and can be count out of the stuff you have to work-for in order to get Treasure Hunter. There are four types of components in Final Fantasy 13. Their icons look like rocks. Whether you classify her weapon as a spear, a three-section staff, or some other combination of the two, you may be interested in the image of it posted to the right. Mistilteinn, Belladonna Wand and Heavenly Axis are almost identical stat-wise, but the Belladonna Wand has a property for better debuffing, while the others are fairly useless or come with a downside (Stagger Lock). Boards. 1) Select the Weapon you are trying to upgrade 2) Input the level and exp you currently have on the weapon 3)Select the multplier Choose 3: (you should have used 36 organic items ex Vibrant. As we explained earlier, the surplus EXP on a maxed-out item is wasted, and therefore if you were to add an Ultracompact Reactor's EXP (60,000 EXP) you would be wasting 50,000 EXP, and you would have to pay 50,000 Gil to obtain the same result that you could obtain with 10,920 Gil by using Superconductors. Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. So what do you do now? Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand. Weapons: Which can be Dismantled into Taming Pole - 1 shown. After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). The bonus ranges from the normal 100% of EXP added to 300%. Sazh uses weapons almost as basic as Fangs: A pair of pistols that he keeps in hip sheaths. If youre following this Final Fantasy 13 Weapon Upgrade Guide, youll want to avoid wasting components. These missable items are all accessories that reduce elemental damage: - Ember Ring, Salamandrine Ring (Fire)- Icicle Ring, Boreal Ring (Ice)- Spark Ring, Raijin Ring (Thunder)- Aqua Ring, Nereid Ring (Water)- Sylphid Ring (Wind)- Gaian Ring (Earth). Just remember, no matter what, the total upgrade achievement is going to take a lot of grinding. I'll also add the name of the shop in parenthesis. E.g. To quickly find an item in these tables, use the CTRL+F search feature of your browser, and type in " +NameOfTheItem " (for example, " +Iron Bangle "). Discuss this walkthrough in its Walkthrough Thread. In total, there are eleven different Ranks, which have been traditionally named from Rank A to Rank K (sometimes people use a numerical nomenclature; Rank 1 corresponds to Rank A, Rank 5 to Rank E, and so on). This page was last edited on 27 November 2012, at 04:15. The best Inorganic Materials are Superconductor and Ultracompact Reactor. This walkthrough and any content included may not be reproduced without written permission. We have listed our recommendations down below. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. [HUGE GUIDE] Weapon Upgrading and Weapon Analysis -- One-Stop Guide. One could also just assume its magic. Even if with the Ultracompact Reactor you would waste 30,000 EXP, the cost with this material is only 50,000 Gil. Airwing: Buy: Plautus Workshop EXP: 22,440 Catalyst: Uranin, Hawkeye: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Eagletalon, Otshirvani: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Urubutsin, Ninurta: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Jatayu, Vidofnir: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Hresvelgr, Simurgh: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Tezcatlipoca, Malphas: Buy: Gilgamesh Inc. EXP: 33,000 Catalyst: Perovskite Tier 2: Naberius, Alicanto: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Caladrius. Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. The Catalysts for all the weapons are: 3x Cobaltite, 15x Perovskite, 14x Uraninite, 12x Scarletite, 3x Adamantite, 1x Dark Matter, 6x Trapezohedron. (*) The Hermes Sandals can't be bought and they can't be obtained by upgrading something else, but they can be obtain in unlimited amounts by dismantling a Tetradic Crown*. Your starting weapon, the Vega 42s, and the later acquired Rigels both give nice, even advancement for both magic and strength, although the Rigels have higher max values and the very nice Gestalt synthesis group. Fastest way to upgrade weapons? Buy36 Sturdy Bones to boost the Exp Multiplier to 3x. In order to upgrade an item, you want to add EXP to it, so it can Level up and become more powerful. Flamberge: EXP to Max: 445,950 Omega Weapon E, Enkindler: EXP to Max: 280,830 Omega Weapon EXP: 1,419,867, Razor Carbine: EXP to Max: 437,550 Omega Weapon EXP: 1,296,897, Peacemaker: EXP to Max: 236,350 Omega Weapon EXP: 1,460,247, Helter-Skelter: EXP to Max: 332,560 Omega Weapon EXP: 1,380,087, Apocalypse: EXP to Max: 233,220 Omega Weapon EXP: 1,514,127, Durandal: EXP to Max: 332,570 Omega Weapon EXP: 1,380,087, Ultima Weapon: EXP to Max: 221,900 Omega Weapon EXP: 1,482,487. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Resident Evil 4 Clockwork Castellan Locations. Since Fang has the highest potential strength of any character, you'll want to capitalize on that with a high-strength weapon for the most part. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Note: This is only useful for the first tier of weapons. Altairs: EXP: 470,550, Total Eclipses EXP: 1,551,723, Sirius Sidearms: EXP: 284,960, Total Eclipses EXP: 1,737,313, Canopus AMPs: EXP: 437,550, Total Eclipses EXP: 1,551,723, Polaris Specials: EXP: 332,560, Total Eclipses EXP: 1,634,913, Sadalmeliks: EXP: 233,872, Total Eclipses EXP: 1,768,953, Hyades Magnums: EXP: 437,550, Total Eclipses EXP: 1,551,723, Fomalhaut Elites: EXP: 153,000, Total Eclipses EXP: 1,831,233, Betelgeuse Customs: EXP: 243,740, Total Eclipses EXP: 1,715,473. At the end of every major expansion in Critically-Acclaimed MMORPG Final . The "Catalyst Cost" column will be left blank for accessories that can be both bought and obtained via upgrade of other items (this, again, is because buying from a Shop is always cheaper than getting items via upgrade of their lower version). Some accessories have limited availability in the game, but they are not missable because at least one copy of them can be obtained in even in the Post-Ending game. This makes their AI spam the same type of spell (e.g. Similarly, the highest-grade accessory of a certain type (such as the Wurtzite Bangle) can't have the first row, since it can only be acquired as a Lv X (in its case, Lv 32) accessory by upgrading its lower-grade version (the Adamant Bangle-max level). Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. For example, when upgrading the Flamberge you'll need to use 3x Ultracompact Reactors and 34x Superconductors. If you apply 36x Sturdy Bones and then 3x Ultracompact Reactors, the EXP bonus won't be reset to zero, and it will be enough to use only 22x Sturdy Bones to get the EXP Bonus back to 3x; then you can use the 34x Superconductors and reach the target EXP. This article contains the Leveling Guide - Late Stages of the Main Story. The number needed is for upgrading every weapon. On top of that, Hope is best suited as a mage. Another copy can also be obtained by upgrading the Gold Watch- Survivalist Catalog: one is obtained as reward for Cie'th Mission # 15. just add a Trapezohedron to the Venus Gospel* or Durandal* to get a Kain's Lance and an Omega Weapon). Hope's best weapon comes down to whether you're using him as your main Synergist or not. There are two reasons this is your first completely maxed weapon: 1) Fang is a straight badass and opens up great pre-postgame farming once you get that last ATB slot 2) Maxed, it can be dismantled into 3x TRAPS, saving you a lot of farming. Drops from: PSICOM Reaver (The Palamecia) - 5%, Drops from: Sanctum Templar (Orphans Cradle) - 5%, Drops from: Havoc Skytank (Palumpolum) - 100%, Drops from: Adamanchelid (Archlytte Steppes) - 1%, Drops from: Sacrifice (Eden/Orphans Cradle) - 5%, Drops from: Shaolong Gui (Archlytte Steppes) - 5%, Drops from: Adamantortoise (Archlytte Steppes) - 1%, Drops from: Adamantoise (Archlytte Steppes) - 1%, Drops from: Long Gui (Archlytte Steppes) - 5%. Here's the deal: while you'll steadily unlock new roles for your characters, the predetermined party composition essentially dictates that you ought to focus on the roles they . Note that you *could* obtain most of the above items (all except the Serenity Sachet, which must be bought) by other means, but buying them is, despite the huge cost of the weapons, the easiest/fastest way. Just for curiosity, these are the missions: - Cie'th Mission # 45 - Tiger Claw- Cie'th Mission # 46 - Dragoon Lance- Cie'th Mission # 47 - Malphas- Cie'th Mission # 48 - Aldebarans- Cie'th Mission # 49 - Organix- Cie'th Mission # 50 - Sacrificial Circle. 2023 TrueGaming Network Ltd, All Rights Reserved. To begin with, here are a few tips to make your life easier, whether youre trying to upgrade just one characters weapon or youre going for everyones Ultimates. All Rights Reserved. For each character, while different weapons upgrade to the same model at the end of the upgrade path, the "ultimate model" retains properties of the base models. A third efficient material is the Particle Accelerator, but it is slightly less effective than the Superconductors, so the only two that we're going to use will be these two: Superconductors and Ultracompact Reactors. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. In the second case, the starting EXP (and therefore Level) of the Silver Bangle will not be the same as a Silver Bangle that was bought as a Lv 1 item. Trapezohedron (Youll need 6 of these.). Cash them in all at once for big experience. In particular, you can farm Scarletite (100,000 Gil/piece if you were to buy them) from the Sacrifices enemies in the areas visited for the first time in Chapter 12 and 13 (both available at the end of the game too); you can farm Dark Matter (840,000 Gil/piece) from the Shaolong Gui enemies; you can farm Trapezohedron (2,000,000 Gil/piece) from the Adamantoise/Adamantortoise, and even better from the Long Gui. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Find anything you think is wrong with this walkthrough? Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxes, which have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists. Tormoil798 12 years ago #2. use sturdy bones x36 to get the 3x bonus and then use 99 of something (particle accelerator for the first two tier lower rank weapons, and . Please keep in mind that the Tier-3 weapons of a certain character share only the same name, but they are NOT the same weapon if you upgrade it from a certain Tier-2 weapon rather than another one. Than their Tier 1 counterparts, once you level them up a little are always the best choice &! Or not n't allow Sazh to induce staggers on enemies staves, but they arent like the staves. Using an Inorganic Material, the exp needed to max-level it, what. Its Stagger Lock property, which wo n't allow Sazh to induce staggers on enemies spear. 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