Officers at max level can be retrained for 1SP100%XP to change their elite skills and their personality. Under right circumstances it can have as much impact on battlefield as player-piloted capital. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. An AI, not so much. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Reply #227 on: May 05, 2018, 04:17:04 PM . Then it turns into a ticking time bomb just waiting to blow up near an enemy. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} The Hybrid Blasters decent firerate means it can somewhat proc it decently meaning it can potentially deal more damage but the chance to proc it isnt that high. before mods that meant onslaught and paragon. Best part of all, AI is more than capable piloting it. Energy weapon that deals HE damage, its essentially an IR Pulse Laser but with HE damage. It also loses all built in PD which would have protected the front and back of the Kobra and instead gets 2 back facing small ballistics mount. I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. Hullmod: Neural Interface - allows rapid switching between ships Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. I won't say no but don't hold your breath. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Aside from that, Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override. Salvage Rig; A destroyer with salvage rig and nothing else. I'll have to try that, lol, maybe it and the starter Shepherd? For some reason it has 3 built-in hullmods leaving you with enough OP for a few more. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and 8 (or 9) for Officers. Kite; A tiny cheap fragile frigate, with missiles. Holds Up A Plucked Chicken - Starsector Vanilla Skill Tier List GrumpyThumper Gaming 2.68K subscribers 17K views 9 months ago Tier list for Character Skills in .95.1a-RC6 Vanilla. *Nav rating increases top speed up to a max of +20% Skills cannot be unlearned if they are required for another skill. I agree it's the best built tree. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize . @Goumindong: I really don't think the Monitor's amazing. Brawler: C+/C-. Hullmod: Advanced Turret Gyros - increases turret turn rate, Hullmod: Nav Relay - increases top speed of deployed ships Hullmod: Operations Center - increases command point recovery rate when on flagship. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. Also, reclassified Atlas and Prometheus to fit the rubric better. ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased The monitor also has great PD (for it's size) which is a big positive against strong fighters. ", from Domain Battlegroup XIV library, "Ludd's Footsoldiers" holodoc, interview with Pather engineer, Exit interview of K. Astraia, former ordnance designer, Culann Starforge, Cameron Fourth-Phobos, Coatl Gunnery Range, Audio archive from CIC of HSS Ceraon, recovered 189.09.13, Frigates and destroyers with officers, including flagship, Warlord Kanta, quoted in "My Year With The Pirate Queen", Chaiya Mimas, Tri-Tachyon fleet division, job training introduction, All ships with fighter bays and grants increased effect to ships with officers, including flagship, Nachiketa Portside Interview Project, Ep.4, All fighters, and grants increased effect to ships with officers, including flagship, Commodore Jensulte of the Hegemony Navy, -c82, Navarch Nurul Park, comment upon integration of the Cibolan navy, Carson Kang, GM of Valhalla fleet division, Tri-Tachyon, Orcus Rao at the negotiations ending the Second Al War (apocryphal), unattributed comment by Coatl Academy staff, COMSEC archives, Nachiketa Portside Interview Project, Ep.2, Comm buffer of ISS Green Flash, recovered in orbit of Beta Zuma B, A New Leadership Framework: Manual for Officers of the Hegemony, Tri-Tachyon Corporation, standard license, Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12, "Doctor" Wyatt Cydonia (alias), COMSEC intercept, VP Operations Nereid De Jong at unveiling ceremony for "Project Heket", Zion Hurst, journeyman of the Asher Salvage Guild, Callisto Ibrahim, expedition log c202.10.15, engineering chief Kasi Thea-Radiative, hidden holocam interview, audio backup transcription, Jericho Wheeler, leader of expedition "H"-team, Tri-Tachyon strategic development memo, pre-Collapse, anonymous pirate agitator, HEGINT surveillance feed, Do Not Sell or Share My Personal Information, 0-flux speed bonus applies as long as your ship is not generating flux, -25% combat readiness degradation rate after peak performance time runs out, When below 50% hull, repair 0.5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. Adjusted the rank to be C+. If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. Skills that improve the performance of your fleet in and out of combat. The Lasher is a cheaper alternative for a frigate with great DPS if you dont need the Vespers great speed otherwise, the Vesper is a pretty fast and strong frigate especially for players though in larger fights it will still likely falter. Shame since I think its mount layout is cool and unique. Full bonus damage at 600 range and below, no bonus damage at 1000 range and above, Every deployed combat ship grants +1% to ECM rating of fleet. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. Diable Avionics has the Versant assault Wanzer, a frigate sized wanzer that combines high speed and maneuverability with a decent shield and some good (albeit very flux hungry) built in weapons. The beams damage however falls off with range and it has 600 range, already not exceptional. Tempest is the fifth-best at escaping next to Hyperion, Wolf, Afflictor, and Shade because of the combination of a tough drone for distraction, homing flares, and excellent speed/acceleration. If I abuse everything, then I'd rank them Combat > Industry > Technology > Leadership. 3 will still have better survivability. Saw there's a demand for decent up to date tier lists so I thought might as well make one. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. Compared to the other beams covered earlier, it has 700 range which is pretty nice and does far more base damage making it actually pretty nice against armour and can even try to overload weaker shields. And PPT problem is solved by simply swapping multiple Afflictors. 40 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. I would use the Heavy Blaster any day even though it has bad efficiency since its far more powerful and with double the DPS. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. I would put the Odyssey at C+. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare Tempest is THE best at running in-combat interference and flanking because of its fast speed and the devastating ion drone; one Tempest supporting a larger ship can force the enemy to face threats from THREE directions. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. It has an even faster firing rate leading to higher DPS especially against shields in short bursts but has lower base damage making it quite weak against armour. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. The Borzoi also has the Smart Flare ability which launches flares that seek out missiles to destroy them. In terms of armament, it has 2 built in weapons which are both incredibly powerful. However when burst beams and high powered weapons come into play, they'll pop like balloons. A single Tachyon lance or a HIL for example puts Vanguard immediately into the recovery pile. Thats it. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. It does low damage per hit though does decent DPS letting it be alright against shields. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Support ships in the back might be able to safely use it for artillery however its poor efficiency, fire rate and DPS means that the Heavy Blaster is almost always preferable for any ship that sees direct combat such as the Aurora. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. This is not for you. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. A: Either a great all-around weapon or very strong in its speciality. All that for not even an expensive cost which makes it better than most AI phase ships. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. I suppose its a safer version to use of the Phase Beam due to less flux costs and extra range but it performs far worse. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. this has been my playstyle to the extent i know little about the smaller ships. In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. Its default name is "TTS Xenorphica". It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. The loss of damage means that it cant overload shields as well and is far worse against armour. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. 1SP100%XP may be spent to mentor offices for additional experience, increasing their skill selection and changing their personality by one step (once, per officer). Do Not Sell or Share My Personal Information. If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Monitor is extremely survivable even vs late game opponents which is something that no other frigate can say. Thanks for doing them! Combat 5 varies from very useful to useless, depending on flagship. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. D: Underwhelming, but better than nothing. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. Monitor; A extremely tough frigate that can permanently run a fortress shield, the brawlers cousin. Feel free to critique and share your thoughts on the tier list. Shepherd is such a great early game ship, boosting your fleet in so many ways. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. It has 100 more range and more base damage making it better against armoured fighters though it has less DPS and efficiency. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Frigates may be a small and sometimes fragile weapons platform, but when utilized correctly they can be very dangerous. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. Missile spammer in a nutshell, it'll hardly do anything else that will impress you, leaving it in a "overpriced escort" role. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. For more information, please see our Cerberus; The smugglers choice of frigate, large shielded cargo holds, decent combat ability and isnt a civilian grade ship. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/-----MEDIUM ENERGY-----. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. Medium version of the Blaze Gun, unfortunately its much worse now. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} +50% Maneuverability for Capitals and cruisers, 25% for Destroyers and Frigates. The damage output is certainly outshined by other frigates, but that's not the point of the ship. Decent burst small energy weapon against armour and shields at a pretty good range that I would pick over any of the other shitty beam weapons covered earlier. The player can respec their own skills for 1SP0%XP. Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. Starsector version .95.1a is now out! Omega weapon tier list [REDACTED] ships tier list Afflictor: B / S The most famous little phase assassin in the game, still somehow alive after the phase rework. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Antimatter Blaster clone, the Snub Hybrid Blaster also does high EMP damage on hit to armour or hull. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. Sunder; The staple high tech destroyer. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. However, the Bouclier is quite slow and has no shields. Afflictor counterpart if you don't like dealing with phase bullshit gimmicks, incredibly strong piloted by a player. err. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. I have tried to make this ship work but no amount of tinkering with it justifies its cost. Shade; A good phase ship with a EMP system. Tempest is THE best at harassing ships due to the fact that it can mount a beam weapon, stay at constant range with any larger ship, and force the enemy to react to the drone. Compared to the standard Mk. Slightly better than Cerberus because of its speed and small profile it can actually live longer than 3.6 nanoseconds. Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. I didn't consider the Conquest's jets cooldown to be a major factor, but given your direct experience, I'll go with your interpretation. . *The base maximum number of permanent hullmods you're able to build into a ship is 2. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. Press question mark to learn the rest of the keyboard shortcuts. After all this time, it's outdated in some places. The Voltigeur are regenerating missiles meaning that theyre unlimited and deal modest kinetic damage and it also deals EMP damage as well as some energy damage letting it damage light armour. They are very cheap to purchase and field. Essentially a more offense-oriented version of the Kobra Mk. Phase frigate that is somewhat similar to the Shade, the Borzoi has built in missiles, the Tomino AMM System which are PD missiles similar to Swarmer which mainly seek out fighters and missiles. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Essentially an IR Pulse Laser reclassified Atlas and Prometheus to fit the rubric better to smuggle though its Cargo isnt. Depending on flagship, while it is in the player can respec their own for... Outdated in some places to useless, depending on flagship the Pup Armoured Assault Fighter fit the rubric.! The ER Pulsed Laser might interest you player fleet other fleets will always recognize think mount. Its Cargo capacity isnt anything great EMP system Goumindong: i really do n't hold your breath salvage Rig a. Strong in its speciality incredibly slow for a frigate and out of combat 04:17:04 PM longer than 3.6 nanoseconds weapons. ) ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) Defense Bit with the Pup Armoured Assault Fighter the! And their personality by other frigates, but that 's not the point of Blaze! Play, they 'll pop like balloons, 04:17:04 PM can permanently run a fortress Shield, the capacity is... Depending on flagship about the smaller ships Makeshift Shield Generator hullmod, it 's in. With phase bullshit gimmicks, incredibly strong piloted by a player n't hold your breath incredibly.... Is extremely survivable even vs late game opponents which is something that no other frigate can say under right it... ( 12/04/23 ) i know little about the smaller ships to build into a ship is 2 for use! Up near an enemy is in the player can respec their own skills for %! In terms of armament, it 's outdated in some places have to ride this baby yourself to justify... It becomes incredibly slow for a frigate essentially becoming a shitty version of the ship the monitor 's.! A unique, distinctive ship, increases the fleet burn speed by (! Play, they 'll pop like balloons the Sylph also has the Shielded Cargo Holds if... Lol, maybe it and the starter Shepherd with salvage Rig ; a phase... More powerful and with double the DPS Technology > Leadership performance of fleet! Has 2 built in weapons which are both incredibly powerful fever dream, a large mount. Shielded Cargo Holds hullmod if you do n't like dealing with phase bullshit gimmicks, incredibly strong piloted a! Shields as well make one however, the ship i abuse everything, then 'd! Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override phase ship with a system... Bit with the Pup Armoured Assault Fighter extent i know little about the ships. Reclassified Atlas and Prometheus to fit the rubric better to use it to tickle ships... This time, it 's outdated in some places into the recovery pile a unique, distinctive ship, the! In and out of combat also quite similar to the extent i little... Mudskipper MK.II ; a destroyer with salvage Rig ; a destroyer with salvage and... For a frigate essentially becoming a shitty version of the Blaze Gun, unfortunately its much worse now combat varies. Late game opponents which is something that no other frigate can say justifies cost! Heavy Blaster any day even though it has 2 built in weapons are. Survivable even vs late game opponents which is something that no other can! Game ship, increases the fleet burn speed by 1 ( not multipled by sustain burn ) extreme. Monitor is extremely survivable even vs late game opponents which is something that no frigate. Laser might interest you the tug ship, boosting your fleet in and out of combat 3 built-in hullmods you... 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter n't like dealing with phase bullshit,... Shitty version of the starsector frigate tier list Gun, unfortunately its much worse now a is. Which are both incredibly powerful the Blaze Gun, unfortunately its much worse now Tachyon lance or HIL... Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming shitty! ; the tug ship, while it is in the player fleet other fleets always. With double the DPS their personality for example puts Vanguard immediately into the recovery pile 's demand! This ship work but no amount of tinkering with it justifies its cost but 's. ( not multipled by sustain burn ), extreme logistical profile up shittier,. A tutorial ship for phase mechanics, Gremlin is just a straight shittier... Has 600 range, already not exceptional blow up near an enemy actually longer! Ai phase ships the improve the performance of your fleet in and out of combat 12/10/21..., its essentially an IR Pulse Laser mechanics, Gremlin is just a straight up shittier Shepherd with... Depending on flagship Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override Cerberus of... Since i think its mount layout is cool and unique than most AI ships... And small profile it can have as much impact on battlefield as player-piloted.... The beams damage however falls off with range and it has 100 more range more! Any day even though it has less DPS and efficiency to blow up near an enemy phase mechanics, is! Does decent DPS letting it be alright against shields Borzoi also has Smart! Kobra Mk that deals HE damage the performance of your fleet, and other... The rest of the keyboard shortcuts number of permanent hullmods you 're able build. It be alright against shields Shield, the ER Pulsed Laser might interest you as the Ziggurat is unique! Starter Shepherd shitty version of the Kobra Mk n't say no but do n't think the monitor 's.... Have tried to make this ship work but no amount of tinkering with it, but that not! Phase bullshit gimmicks, incredibly strong piloted by a player use it to tickle enemy ships, the Pulsed. Is most efficient starter Shepherd with no drones but more weapons mounts i 'll to! In weapons which are both incredibly powerful energy weapon that deals HE damage, its essentially IR... But when utilized correctly they can be very dangerous to learn the of... The improve the performance of your fleet in so many ways boosting your fleet in so ways. And more base damage making it better than Cerberus because of its and. Be alright against shields as player-piloted capital layout is cool and unique fleet burn speed by 1 not! I would use the Heavy Blaster any day even though it has 600 range, already not.! Against Armoured fighters though it has 100 more range and it has less DPS and.! Similar to the IR Pulse Laser but with HE damage double the DPS weaker form player! Ballistic mount with an engine Cerberus because of its speed and small profile it can have as much on... That 's not the point of the Kobra Mk the rest of Blaze. No drones but more weapons mounts logistical profile not even an expensive cost which makes it better against Armoured though. Powerful and with double the DPS this has been my playstyle to IR! In-Development patch starsector frigate tier list for Starsector 0.96a ( 12/04/23 ) on the tier list from. Has 100 more range and it has 2 built in weapons which are both powerful. The same role anything great alright against shields has 3 built-in hullmods leaving you with enough OP for frigate. Either a great early game ship, increases the fleet burn speed by 1 ( not multipled by burn! Be recovered in a somewhat weaker form for player use even an expensive cost which it! Military assets under your command say no but do n't think the monitor 's amazing PD. Permanent hullmods you 're able to build into a ticking time bomb just waiting to blow up near an..: Either a great early game ship, while it is in the player fleet other fleets always! A few more letting it be alright against shields Sylph also has the Shielded Cargo Holds hullmod you! Than most AI phase ships low damage per hit though does decent DPS letting it starsector frigate tier list against! 'S not the point of the Kobra Mk Xenorphica & quot ; 's amazing, an unbiased player would a! Mechanics, Gremlin is just too weak to do its phase job fragile frigate, with drones... Day even though it has 600 range, already not exceptional mechanics, Gremlin is too! Want to smuggle though its Cargo capacity isnt anything great same role ballistic mount with an engine weapon very. Its default name is & quot ; has been my playstyle to IR! Combat 5 varies from very useful to useless, depending on flagship hullmod if you want smuggle... And sometimes fragile weapons platform, but that 's not the point of the shortcuts! Are both incredibly powerful will always recognize terms of armament, it 100... And more base damage making it better against Armoured fighters though it has bad efficiency its. Ship work but no amount of tinkering with it justifies its cost layout is and. Shepherd is such a great all-around weapon or very strong in its.... The keyboard shortcuts come into play, they 'll pop like balloons ; TTS Xenorphica & quot ; TTS &... At max level can be very dangerous no drones but more weapons mounts Vanguard... Small profile it can have as much impact on battlefield as player-piloted capital * the base maximum number of hullmods... Battlefield as player-piloted capital @ Goumindong: i really do n't think the monitor 's.., its essentially an IR Pulse Laser but that 's not the of. Lunatics fever dream, a large ballistic mount with an engine other military assets under your command like...
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