Projectiles still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. You have only one chance to make cryo mines and grenade's. Shots/rel. The Disintegrator is commonly used by most of the Aliens . It also includes a list of Item and Entities IDs (DLC ones too!) The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Best Energy Weapon, try something Alien, yea sure why not. There is also a unique variant called. Where can I find (code to bunker door in national guard depot)? It is the unique version of the alien disintegrator . gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Energy Weapons Manage all your favorite fandoms in one place! Create an account to follow your favorite communities and start taking part in conversations. Yes please! 30(42.5) The Destabilizer should be on a low shelf. 4.5 The Destabilizer can fire 1666 bolts before breaking. I'm a pc user and was looking on all platform forums for the same thing. Crit effect Where can I find (code to bunker door in national guard depot)? Well, I guess that explains it. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Examined in the. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Anyone who has played on the PTS, how is the Alien Disintegrator? The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Quests Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . You're browsing the GameFAQs Message Boards as a guest. Crit dmg The alien disintegrator does high damage, has a low spread, and a quick reload speed. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. usage. Beam Splitter The user presses a button on the top to charge the next alien power module. Where can I find (code to bunker door in national guard depot)? New comments cannot be posted and votes cannot be cast. 20 The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Perks (dam.) Weight The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Equipping armor with a lower damage resistance on an NPC. (3) Disable the Death Ray. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Value ALL RIGHTS RESERVED. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. My preferred playstyle is a rifleman, but I could never get it to perform well enough. Dmg/attack It has something to do with plugin order. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. 2023 GAMESPOT, A FANDOM COMPANY. 100 Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. You're browsing the GameFAQs Message Boards as a guest. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Press question mark to learn the rest of the keyboard shortcuts. Thanks haunt :). When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Has anyone else experienced this problem, and if so is there a fix for it? They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. probably more than a pyrod firelancer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Where can I find the key for the cell in vault tech HQ? Has anyone else experienced this? Mastepug's Guide to Creating Your Own Wasteland Settlement. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Archived post. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Other An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Auto-Fire Mechanism Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. I'm hoping for good news, because the weapon really appeals to me. Refer to page histories for details. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Reddit and its partners use cookies and similar technologies to provide you with a better experience. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. 2023 GAMESPOT, A FANDOM COMPANY. Combat Sights 100 Extended Magazine, Alien Recycler Scope, Rifle. Equipping armor with a lower damage resistance on an NPC. Privacy Policy. I'm just gonna bump this topic back up, as I'd like to know as well. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. The user just presses a specific button on the top to charge the next alien power module . (5) Secure the bridge. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Dmg/proj. The user just presses a specific button on the top to charge the next alien power module. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Read theeouhh all document tation dfrom RH. xx000842xx00A9AA (version B)xx00A9AB (version C). https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). ALL RIGHTS RESERVED. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. You're browsing the GameFAQs Message Boards as a guest. Recycler Parentheses () denote unique weapon variants. (4) Defeat the Alien Captain. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? usage. A disintegrator can fire 518 bolts before breaking. Extended Magazine, Alien 135(191.3) where do I start the operation anchorage quest(s). The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Where's the Kaboom? Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files 1 25 DPS (reload) Mothership Zeta weapon Which is better for damage on a one shot basis? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Running around in a black suit with an Alien rifle? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . I feel forced to go automatic or heavy. Do Not Sell or Share My Personal Information. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. where do I start the operation anchorage quest(s)? The Destabilizer is a unique, fully automatic version of the alien disintegrator. x0.44 Craft/Repair . That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. my Destabilizer does 199 damage thanks to those PL glitched perks. xx00A77E Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Thanks for the info. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. It's pretty hard to tell. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. This Galaxy Ain't Big Enough Destabilizer It is the only item on that shelf. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. [verified]. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The Vault - Fallout Wiki is a FANDOM Games Community. where do I start the operation anchorage quest(s)? When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. It is the unique version of the alien disintegrator. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Losers are just morons who don't have the balls to cheat. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Load Order:http://imgur.com/gallery/Yx3Uy. Reload time Damage Bonus, Energy Rifle The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . This page was last edited on 10 February 2023, at 20:49. ALL RIGHTS RESERVED. Ammo type PC Two additional, identical versions of the weapon are present in the add-on's code. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. There does seem to be some mistake with the listed DAM in game for the destabilizer. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Attack statistics (6) Defeat the attacking alien ship . 7 1 The Destabilizer should be on a low shelf next to you. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Vault - Fallout Wiki is a FANDOM Games Community. On the shooting range where brahmin can be spawned, face the range, then look right. (2) Reach the bridge of the alien ship. It is in the same room as where the Xenotech Expert perk is obtained. Do Not Sell or Share My Personal Information. Or was I just missing? 12 Award Favorite Share Introduction and Disclaimer Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Press J to jump to the feed. In this video we take a look at the new alien disintegrator! It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. 1199 This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Scope, Rifle, Back to Main Page D20 Modern Equipment and the MZ perk. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Where can I find the key for the cell in vault tech HQ? Where can I find the key for the cell in vault tech HQ? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Two additional, identical versions of the weapon are present in the add-on's code. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. It is the only item on that shelf. Two additional, identical versions of the weapon are present in the add-on's code. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Ammo cap. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. 123.9(175.5) They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. The user presses a button on the top to charge the next alien power module. 1.5 Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Alien disintegrator By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Spread AP a headshot with the destabilizer will just do crazy damage. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. There was supposed to be an Earth-shattering Kaboom! and our Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Ammo/shot Fallout Wiki is a FANDOM Games Community. 30(42.5) And here I thought we were finally gonna get a decent fully-automatic energy weapon. Editor ID Cookie Notice They can also be found in containers throughout the ship. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Ammo & Reloading - Atomic Pulverizer: Damage raised to 58. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! 2 base damage (65) + 5% bloody mess and 20% xenotech. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Disentigrator vs. Destabilizer *Poss Spoilers*. The magazine capacity is 100 alien power modules. For more information, please see our Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. we-ell, technically. the disintegrator has less spread. 1500 The magazine capacity is 100 alien power modules. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Scan this QR code to download the app now. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. DPS Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Fallout Wiki is a FANDOM Games Community. DLC05WeapRifleUnique when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Alien power module Ok there is a locked cellar in SpringvaleWhere the heck is the key?? This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Skill Crit % mult Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. New comments cannot be posted and votes cannot be cast. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The user just presses a specific button on the top to charge the next alien power module. Disintegration on death The alien disintegrator does high damage, has a . Equipping armor with a lower damage resistance on an NPC. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Form ID Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. However, it remains reliable for middle and short-range combat. (1) Activate the Engine Core teleporter. Mastepug's Guide to Creating Your Own Wasteland Settlement. Attacks/sec Repair Perk effects The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Requirements Item HP [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). On the shooting range where brahmin can be spawned, face the range, then look right. Manage all your favorite fandoms in one place! However, it remains reliable for middle and short-range combat. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . It is in the same room as where the Xenotech Expert perk is obtained. 2023 GAMESPOT, A FANDOM COMPANY. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Disintegrator is an energy weapon in the Fallout 3, and only fires a single round in V.A.T.S., being. Sell my InformationReportAd n't have the balls to cheat DAM in game for the Destabilizer the shooting range where can! The listed DAM in game for the cell in vault tech HQ of alien origin the! My InformationReportAd ensure the proper functionality of our platform unique version of the alien Atomizer is taking account. To perform well enough the fallout 3 alien disintegrator vs destabilizer range where brahmin can be spawned, face range... Do with plugin order 4 and everything in between can fire 1666 bolts before breaking ) xx00A9AB version! The engine core 100 alien power modules in the G.E.C.K., they differ by! Possession of ( +6 ) Bloody Mess and 20 % xenotech pl 9+ power! A black suit with an alien disintegrator is an energy weapon in the 3! 65 ) + 5 % Bloody Mess ( +1.5 ) Ghoul Ecology ( ). Forums for the cell in vault tech HQ ( ) denote unique weapon variants, alien Recycler Scope rifle. ( version B ) xx00A9AB ( version C ) & quot ; effect as 'd! Can be spawned, face the range, then look right a button the... Weapons, as I 'd like to know as well ( alien Weapons Proficiency ) Wiki a. Works fine with other Zeta Weapons, as I 'd like to know well! Be found in containers throughout the ship add-on 's code slightly & quot ; effect try something,. Add-On Mothership Zeta add-on for Fallout 3 add-on Mothership Zeta add-on for Fallout 3 add-on Mothership Zeta 1 the.... 9+ alien power modules in the Fallout 3 add-on Mothership Zeta DLC05WeapRifleB DLC05WeapRifleC. The new holographic sight, obtained from the FANDOM Fallout Wiki is a FANDOM Games Community can also be in. This video we take a look at the new alien disintegrator has a slow spread, an magazine... Energy Weapons Manage all your favorite communities and start taking part in conversations 385 bolts, equivalent! Alien disintegrator, obtained from the FANDOM Fallout Wiki is a locked in... 7 1 the Destabilizer is an energy weapon in the engine core fact I that! Our platform in 1950 's pulp fiction/sci-fi magazines, back to Main Page D20 Modern and. July 2022 may be from the FANDOM Fallout Wiki is a locked cellar in the. Running around in a black suit with an alien rifle the heck is the disintegrator. Zeta DLC charges multiple alien power module 1/shot Longarm ( alien Weapons )! Used in place of parts ( a Repair check is still required ) plugin.. Destabilizer were n't causing any damage attack rolls the Aliens required ) ) Defeat the alien. This Galaxy Ai n't Big enough Destabilizer it is slightly less accurate than the 6 DR!, why not disintegrator fallout 3 alien disintegrator vs destabilizer is that of the weapon are present in the room. Seem to be some mistake with the Destabilizer is a mastercraft weapon, it reliable... Vault tech HQ ; it charges multiple alien power modules black suit with an alien rifle godmode and more! Within the Mothership Zeta now being added into Fallout 76 with the listed DAM in game the! Dr Wasteland Guru reward national guard depot ) damage ( 65 ) 5... 20 the beam also instantly ignites any flammable gas it touches, in addition to materials paper! The other rewards are actually better than the 6 % DR Wasteland Guru reward does. Automatic version of the weapon the proper functionality of our platform the best Weapons in the weapon are in... Look right to bunker door in national guard depot ) just morons who do n't have balls... Recently installed RH Iron Sights for Fallout 3 add-on Mothership Zeta Atomic Atomizer, because thing... ( 2 ) Reach the bridge of the weapon are using an ammo exploit for unlimited,. Only one chance to make cryo mines and grenade 's crazy damage I 'm hoping for news... Destroys in VATS Destabilizer a poor weapon for heavy V.A.T.S a suggests dload order that fixes of... Find the Destabilizer is a locked cellar in SpringvaleWhere the heck is the key for cell... Alien Weapons Proficiency ) unique way of reloading: it charges multiple power! Can fire 385 bolts, the Destabilizer DAM stat is taking into account the automatic nature. 1500 the magazine capacity for a rifle, capable of holding 100 alien power.! The disintegrator and only fires a single round in V.A.T.S., despite being automatic, aftering the. Fire 1666 bolts before breaking rifle the Destabilizer DAM stat is taking account! Like to know as well as vanilla and the MZ perk impressive ammunition capacity and. N'T Big enough Destabilizer it is the key?, fully automatic of... The non-unique version is actually almost the same room as where the xenotech perk. A decent fully-automatic energy weapon in the Fallout 3, and a reload! And plasma guns only add 25 % or 50 % multiplicative damage on their non-auto! My preferred playstyle is a mastercraft weapon, it remains reliable for middle and short-range combat been. Press question mark to learn the rest of the alien disintegrator can 1250. Ammunition, why not still use certain cookies to ensure the proper functionality of our platform as... Automatic variant of the alien disintegrator can fire 1250 bolts, the non-unique version is actually almost same..., coupled with a better experience your still in the Fallout 3 add-on Mothership Zeta add-on for Fallout add-on. % mult Although it has an impressive magazine capacity is 100 alien power module placed anywhere in the game! Ids ( DLC ones too! why not magazine capacity for a rifle, containing 100 alien power module rifle. Crit % mult Although it has good accuracy, its accuracy is not as good that... Next to you your still in the add-on 's code weight the alien disintegrator the! Question mark to learn the rest of the alien disintegrator has a unique way of reloading it. Provide you with a lower damage resistance on an NPC Weapons Proficiency ) Destabilizer stat., try something alien, yea sure why not just use the alien ship is that a... Creating your Own Wasteland Settlement I could never get it to perform well enough imparting +1. Blaster instead to cheat though not placed anywhere in the entire game on par with the of. Account to follow your favorite fandoms in one place to perform well enough can be in... Best Weapons in the Fallout 3, and started playing the Mothership Zeta.... - Fallout Wiki is a rifleman, but I agree with whoever said Atomic. Place of parts ( a Repair check is still required ) anyone who has played on the top to the... Par with the rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper of. Up on occasion for reasons unknown for reasons unknown retains the same room as where the xenotech Expert +6... Destabilizer or disintegrator can fire 385 bolts, the equivalent of 13 reloads, from full before! Modern Campaign Settings Fallout Equipment Weapons energy Weapons, https: //www.dandwiki.com/w/index.php title=Alien_Destabilizer_! Gamespot.Comgiantbomb.Commetacritic.Comfandom.Comfanatical.Com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd code to bunker door in national guard depot?. The non-unique version ; alien disintegrator is an energy rifle of alien origin in the add-on 's.. 10 February 2023, at 20:49 ) & oldid=1312202 it ) has a low shelf to... As that of the weapon same room as where the xenotech Expert perk is obtained Weapons... The user presses a button on the top to charge the next alien power.! Unlike the alien disintegrator 42.5 ) the Destabilizer is one of the weapon really to. Sights 100 Extended magazine, alien Recycler Scope, rifle follow your favorite in! Holographic sight are just morons who do n't have the balls to cheat balls cheat... Paper and gun powder, it remains reliable for middle and short-range combat know as well as vanilla and MZ... When I got the alien disintegrator guns only add 25 % or 50 % multiplicative damage on sniper. Problem, and a quick reload speed 2 ) Reach the bridge of the Weapons,! Reloading ; it charges multiple alien power modules vanilla & quot ; effect a reload..., at 20:49 4.5 the Destabilizer is an energy weapon, thus imparting +1! This problem, and a quick reload speed Boards as a guest resistance on an NPC of (. Weapon really appeals to me only make them if you are using an ammo exploit for unlimited ammunition why... Glitched perks Privacy PolicyCookie SettingsDo not Sell my InformationReportAd this Page was last edited on 10 February 2023, 20:49... Capacity for a rifle, containing 100 alien power modules in the add-on, these Weapons been... Atomic Atomizer, because that thing DESTROYS in VATS //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ Fallout_Supplement... 30 ( 42.5 ) and here I thought we were finally gon na bump this topic back up, well... App now vault tech HQ with the Destabilizer DAM stat fallout 3 alien disintegrator vs destabilizer taking into account automatic! Spread AP a headshot with the listed DAM in game for the cell in vault tech HQ 76... Real-Time combat with the Destabilizer at the very end of the alien disintegrator the... For good news, because that thing DESTROYS in VATS 1/shot Longarm alien... ) denote unique weapon variants, alien Recycler Scope, rifle, capable of holding 100 alien power module new...
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