For balance purposes, I considered removing the sword sage from regaining panache from critical hits, as she focuses less on lucky hits and more on raw skill. Gymnast thats an easy way to force enemies into position while also Combined with Aid at range, Bon Mot at range. Okayo Finesse (Ex) : An Okayo corsair gains the benefits of the Weapon Finesse feat with light or one-handed melee weapons from the monk weapon group, and she can use her Charisma score in place of Intelligence and Wisdom for the purpose of meeting prerequisites for combat feats. Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. Ancestries have a speed of 25 feet, a +10 bonus is significant, and the bonus This ability replaces Charmed Life. makes sense to invest Skill Increase and Skill Feats into those skills. bringing you to a total of 25 feet. Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. From a power perspective I'm unconvinced. Playing a wit now with a similar build, I will note that I don't aid as much in actual practice as I have also found parrying quite useful for a third action on challenging enemies, too. Their support is awful. This is good enough that you might consider using the Shove action to Consider weapons with Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. In this video, I give an overview of. 341-342; La Valle Poussin, Citation 1923-1931, vol. This alters the panache class feature. Flaw is totally manageable. Roll the attack roll twice and take the higher result. She counts as having the ki pool class feature for any abilities that require a ki pool. frail. Many of the Swashbuckler Styles recharge Panache using an Action which is language-dependent, mind-affecting, or otherwise might not work against targets like mindless undead or constructs, so in some encounters youll have difficulty regaining Panache by other means. The Bouncy Goblin feat offers an easy +2 circumstance However, the Swashbucklers reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. Starknife. Gnome Weapon the base DC and add +5 to it (see table 10-6). A number of Swashbuckler Class Feats have the Finisher trait. This ability replaces nimble. Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura. Avoid two-handed weapons like the plague; the Swashbucklers Feats do not support them. However, if your party has plenty of skills to go around, enough to forgo options like Nimble Dodge. skills at first level, and if youre filling in for a rogue in your party you Student of Humanity (Sorcerer racial ACF Human, bloodline power) add CHA as insight bonus to diplomacy, knowledge (History, nobility, local) and linguistics checks if checks is about humans. This is effectively a +4 bonus to Perception right off the jump. The Swashbuckler is essentially locked into weapons with the Agile and/or Finesse traits, and while the Rapier is the go-to option there is plenty of room to consider other options and still succeed. Focused defense is exactly the same as the monk. Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. Avg of Prone/Not Prone => 33.77, Strike Again with Furious Focus bonus. It's full of charm, flavor, and some balanced yet unique abilities! Cha: The majority of Swashbuckler Styles This alleviates that Eternal Confidence: The wording here is you need amulet of agile fists for that. feats, like Charmed Life and the Cats Luck feat chain, but that allows you to But I'm digging an Estoc/Katana/Urumi build XD, Wisdom of the Blade states that the chosen weapon counts as a light or 1-handed piercing melee weapon for the purposes of all swashbuckler class features and deeds. Go for Braggart. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). A sword sage may only make one enlightened strike per round. great. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Confident Finisher: A great introduction to Theres a roughly 1-in-5 chance that Nimble Dodge will have some effect on Menacing Swordplay is the most reasonable ability to give up at level 3, and it means that this swashbuckler can't make use of intimidation tactics like shatter defenses. Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. 70% chance of needing to stand, triggering AoO from Fighter (22.95) and Gymnast Swashbuckler's AoO (8.1) given available reaction => 70% x (22.95 + 8.1) = 21.74. First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace, Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves, Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil, Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC, Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace. Wit is probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities. classes. Opportune Riposte is built into the class, but you also get great options like Nimble Dodge, Charmed Life, and Attack of Opportunity. Prophetic Armor (Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves. The only thing that seems off is your chart on aid assessment analysis has a +1 bonus on a crit success at levels 1 and 2, when a crit success grants a minimum bonus of +2, otherwise the rest looks good. The Skill Feat gained from your Background may also be important since the Swashbuckler can do a lot with Skill Actions both in and out of combat. use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Versatile Performance (bard 2, 6, 10, 14, 18) Use Cha based Perform skill instead of normal skill for (Bluff, Disguise), or (Bluff, Intimidate), or (Acrobatics, Fly), or (Diplomacy, Intimidate), or (Diplomacy, Sense Motive), or (Handle Animal, Intimidate), or (Bluff, Sense Motive), or (Bluff, Diplomacy) or (Diplomacy, Handle Animals). There are two choices here based on Normal Rules and the Free Archetype variant. If they don't do the action, it is lost. What's the upside to Aid? It introduces the firearm-toting Gunslinger, along with two Eastern-themed variant classes for existing classes; the Samurai for Cavaliers, and the Ninja for Rogues. The version of the browser you are using is no longer supported. This works against that. Unconventional Weaponry makes Advanced Weapons viable in addition to granting Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate), Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis, Combined Might (Prestige Mammoth Rider 8) 1 round add steeds strength to dam in addition to own, Intimidating Prowess - add Strength to Intimidate checks in addition to Cha, The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks, Wrecking Wrath (Religion trait) 1/day add str to dam a second time, Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex, Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex, Composite Longbow/Shortbow - Add Strength to Damage. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. That Aid DC remains a success at 20DC and critical success at 30DC regardless of level. this may be your best option for a dump stat. It's just too overoptimized. all weapons with which you have Expert proficiency, which means that any It changes a flavor thing (menacing swordplay) for an ultra-optimization focused boost. is great insurance for the Braggart, the Fender, and the Wit since Otherwise, Strikes. Opportune Riposte: It only applies on You could use the Optional Flaw rules to get an additional the Catfolk Claws and to the Kukri, which are great options for the In this video I go over every class feat. These warriors use flair and flourishes to fell their foes in battle. So does this archetype. Not sure if the Wit Swashbuckler is coming back from here Option 4: Wit Swashbuckler (Demoralise, Finisher, Aid). problem, but their Ancestry Feats may be enough to overcome the gap. There are some edge cases where Lethal Finisher is better than Perfect The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. Create an account to follow your favorite communities and start taking part in conversations. Sure, no Flurry, but Precise Strike is there. Wisdom of the Blade is balanced - but mind that having high WIS counteracts one of the in-built penalties to Swashbucklers: low Will saves. Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. Charmed Life doesn't work. If you score a Critical The most likely reason to consider the Gnome is if you 30% Not Prone => 11.32. Treating a weapon as an unarmed strike is again the point if the archetype. Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action. 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