Shield on back is disabled by default. Blade of Hjaalmarch. More posts you may like r/skyrimmods Join 6 days ago Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. See files for NMM fix details. Added option to disable all scabbards. Examples: To make maces show up only on the player, remove the 'NPC' flag: [Mace] Flags=Player Log in to view your list of favourite games. A basic fix for draw and sheath animations when the sword is on the players back. Apologies I cant check right now, not near my Xbox but its something along the lines of wob skeleton I think. You need to install XPMSE skeleton for that. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. My mods for animations and weapons/shields shown on back: Nemesis, Nemesis PCEA, XPMSSE, Smooth Running Animations, EVG Animation Variance, Better Jumpgin SE, All Geared Up Derivative, 360 Movement Behavior, Weapons on Back and Extra Drawing Animations. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Copyright 2023 Robin Scott. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Please re-enable javascript to access full functionality. Some assets in this file belong to other authors. Welcome to /r/SkyrimMods! I tried the patcher as I thought that was what qwertyzeldar was suggestingnever used it before. Puts your shield on your back. Log in to view your list of favourite games. Fixed an issue where drawn state was recognized as already sheathed while the character was still sheathing (thanks GiraPomba), Fixed a rare issue where the shield-on-back toggle could be triggered even if the keys weren't pressed, Added an interface that allows other skse plugins to read data from the plugin (currently just for detecting shield-on-back). The issue is the actual sword going on the back..it animates from the back but sits on the hip. Animations aren't theissue, dragonvale. 2. uncleseano 6 yr . This mod is not opted-in to receive Donation Points. For shields I use this. Welcome to another video,I wanted to get this information out as quick as possible,I know a ton of you who wanted the Weapons on Back mod (WOB) returned and . We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Create an account to follow your favorite communities and start taking part in conversations. It's caused by the XP32 Skeleton. Geno__Breaker 3 yr. ago. Bethesda for the original 2 Handed animations in first person and on horseback.Plus the the people who did this on the original skyrim: TixIssence and zGRD. Ancient Nord Sword. Log in to view your list of favourite games. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. You have to download immersive animation and select draw shield + 1 handed sword , then if u want to double animation wield, select dagger and axe. Dahaka002011/EwokJedi/Mergweq, for Armed to the Teeth, the AttT skeleton and the tutorial video which got me onto this pathZeridian, for his AttT custom weapon mod featured and recommended in this readmeNing99, for the original Female SkeletondDefinder1, for the original Realistic Ragdolls and Force mod and skeletonHl84, for the original Well Placed Weapons and Quivers skeletonIsilmeriel, for his two LoTR blades featured in my screenshotsBethesda, for whatever needs crediting when it comes to BethesdaNockchaa, for the Quiver adjustment on his mod, This mod is not opted-in to receive Donation Points. Look at the DSR File Section or the Immersive Weapon File Section to get them. All rights reserved. All rights reserved. Hope this helps. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Any ideas please? Copyright 2023 Robin Scott. I was talking about the skeleton, not animations. The Elder Scrolls V: Skyrim possesses many great weapons, but none more emblematic than the one-handed sword. Anyone have the proper sword on back placement and correct drawing and sheathing animations using either combination of mods? Enable by setting EquipLeft=true in 'NPC' section. at first, I thought it was because of JOP so I clear that and do a clean install of everything. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. :), Press J to jump to the feed. Includes shield on back option. Does anyone know of a mod that lets you wear one-handed swords on your back and has an okay draw animation? If you want multiple weapons showing up on your person even when you don't have them equipped you need something like ALLGUD or whatever replaced it as the standard (I forget the name). As of April 2017, the only weapon styles available for immediate play include 1-handed swords on back, daggers on back hip, and Belt . Please contact me notifying me of any actions you take.Depending on what version of my mod you might edit or use, and what you want to do with it, you may need to contact the authors before doing so. Share Permissions and credits What is this: This "'mod" fixes the draw and sheath animations for the sword in first person and on horse back when you have it placed on your back. BOSS unless disabled via this method. XP32 Maximum Skeleton Special Extended - XPMSSE. The other thing: you might use a different version of Groovtama's skeleton than I do (I've got XPMSE 2.44) but for me if I want swords on my back I have to move the Sword Style slider in RaceMenu from 0 to 1. New comments cannot be posted and votes cannot be cast. To use it, add DisableAllScabbards=true under General section in SimpleDualSheath.ini. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The Elder Scrolls V: Skyrim Special Edition. Install hundreds of mods with the click of a button. You should be ready to play. (Off by default). Create an account to follow your favorite communities and start taking part in conversations. Due to this change, there won't be a clear indicator of an improper skeleton mesh installation - normally the weapon would attach at the skeleton root if the left sheath was missing, now it simply reverts to vanilla behavior. You currently have javascript disabled. 19. :), Press J to jump to the feed. Swords on back, daggers on hip/lower back. Maybe I'm wrong but for what I know, animations files ( 1hm_equip.hkx and 1hm_unequip.hkx ) don't place swords behind player's back. The powerful weapons will serve you well in battle and strike fear in the hearts of every foe daring to stand in your way. Its late 2011 release has gone down in history as one of the most legendary events in gaming, with millions of players all over the. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Manually extract to \Data or install with your preferred mod manager. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. Arimese 4 yr. ago Just a heads up, it will make all war axes slightly diagonal when sheathed. Designed for Armed to the Teeth, this mod moves the position of your one handed sword to one beside your two handed weapon so you have both together, at the same time in decent positions. If you have fnis, when you launch GenerateFNISforUsers, you have to select tha skeleton arm fix patch. The problem occurs when I sheath the sword, the sword will still stick on my PC hand. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! A separate option (DisableHideOnSit) controls whether the feature is on for the player, NPCs and if it's restricted to mounts only. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. 1. Dawnbreaker is so cool. Might be w.o.b. Create an account to follow your favorite communities and start taking part in conversations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Install hundreds of mods with the click of a button. I was wondering if there are any mods that put your one-handed sword across the back. My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. Infuriating to say the least! thanks.unfortunately I keep getting errors with that mod. By default all weapon options are set to show on the player and NPCs. My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. Lol, at least if someone deletes the help guidelines we know they at least glanced at them. Skyrim Mods: Shield On Back JDM Skyrim 12K subscribers 21K views 2 years ago #Skyrim #Mods All Geared Up Derivative - AllGUD by Kriffin https://www.nexusmods.com/skyrim/mods.. Skyrim - Top 10 Best IMMERSION Mods (PC, XBOX) Sinitar Gaming 90K subscribers 335K views 5 years ago Welcome folks! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Designed for Armed to the Teeth, this mod moves the position of your one handed sword to one beside your two handed weapon so you have both together, at the same time in decent positions. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Optionally disable all scabbards. The Elder Scrolls V: Skyrim. In this case, I just dont know. (Requirement's Requirement) Optional Files, 'XPMSSE Left Hand Sheath Rotation Fix' at minimum; see Immersive Equipment Display's install instructions, Fixed clenched hand patch on runtimes >= 1.6.629. SWP TwinSwords Lower Back Dagger Ning99 Skeleton version 1 added. Weapons On Back - Swords Skyrim SE Xbox One/PC Mods Kurtwillgame 8.16K subscribers Subscribe 14K views 2 years ago Weapons On Back - Swords BY SLATERMAN Show more Show more The Elder Scrolls. Privacy Policy. Only for PC and followers, but works well enough IME. Several functions may not work. I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. You have to download them and install them over the DSR ones, just replace them. Press question mark to learn the rest of the keyboard shortcuts. Ability to prevent the shield from being hidden when sitting down or getting on a mount. . SmooshieBanana. I have a couple of body replacers, but I added XP32 last, and select 'yes to mod' when prompted, yet the sword will not move. This makes most sense with shield on back enabled but it will work regardless. Drawing a sword from your back is comical to watch. There is no result and the problem still there. XP32, if you use MCM. Enable shield on back for both player and NPCs: To swap sheathe positions for staves (left <-> right), add the 'Swap' flag: Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. Or just {Weapons on back}. I've tried different combinations of these with no success. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. Hope that someone more expert than me can help you, Community Forum Software by IP.BoardLicensed to: Nexus Mods. Nope, same problem. Weapons On Back at Skyrim Special Edition Nexus - Mods and Community All games Skyrim Special Edition Mods Animation Weapons On Back Weapons On Back Endorsements 4,573 Unique DLs -- Total DLs -- Total views -- Version 1.1 Download: Manual 0 of 0 Last updated 03 November 2018 5:36PM Original upload 31 January 2018 11:35PM Created by SLAT3R Edited by skydragon1978, 08 September 2015 - 10:29 pm. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/. needed to have the left sheath look correct when dual wielding, For showing EQUIPPED left-hand gear, staves and shield on back, need Simple Dual Sheath + XPMSSE Left Hand Sheath Rotation Fix (it's under Simple Dual Sheath's optional files). - With Animations.No Requirements. Archived post. Do I need a special shield+sword animation in order to get this working? i believe you need dual sheath redux for it to work. Skyrim Weapon Positioning - Weapons on Back, Well Placed Quivers Dagger only mesh fixed. The Ice Blade of The Monarch. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Whether players dual-wield them, pair them with a shield, or leave a free hand for casting spells, one-handed swords are a fan favorite of many Skyrim players, and luckily the game features some exceptional choices. :). You will get the right animation with 1h sword, and the right animation with mace/axe + shield. This is a skeleton mod that replaces one and two handed swords position. The issue is the actual sword going on the back.it animates from the back but sits on the hip. Copyright 2023 Robin Scott. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. WIP. If you want to enable it, Scabbard straps on weapons equipped on the. Skyrim v1.9.32.0 or greater SKSE v1.6.13 or greater Java Runtime Environment 7 update 21 or greater XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. optional, my Simple Dual Sheath version are made to use along with it. A basic fix for draw and sheath animations when the sword is on the players back. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. ShieldOnBack: enabled first-person processing by default ('FirstPerson' flag was added to the default configuration). We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Its WOb Skeleton Standalone with animations, https://bethesda.net/fr/mods/skyrim/mod-detail/4055082. Stupid question : have you run fnis or, if you don't have fnis, have you selected the option for non fnis users during installation ? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Let immersive animation overwrite XP32 animations. XP32, if you use MCM. WIP. Or just {Weapons on back} 1. It's caused by the XP32 Skeleton. Added option to make dual-wielding NPCs equip their left weapon outside of combat. Please do so. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. All rights reserved. Ah yes, and you need the meshes for immersive weapons too. Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. I AM A MASSIVE FLAMING THIRD AND LEAVE THE HELP GUIDELINES IN MY POSTS. Added : Separated So You Can Now Choose Swords Only. UndeadSolstice. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Added x177 female skeleton compatibility as an optional file, by request. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. Minor adjustment to make the equipped item appear in-hand when hands are drawn. A. Amber Sword (Skyrim Creation Club) Amren's Family Sword. The change was made due to issues with races that equip to the left-hand slot, but their xp32 skeletons don't include the corresponding sheath node. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. 1. angelSKYSE 3 yr. ago. Sep 22, 2014 @ 10:42am Furthermore if you . Repositions One Handed Swords And Daggers To The Back Of The Character. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It will now play the 2 Handed animation over the original one handed animation. Should work. All rights reserved. !" someone shouts in my ear. #1. Originally posted by fauxpas: Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Credit Bethesda and this page with the fix. Use the default node (hand) if a skeleton mesh lacks the appropriate left sheath node. XPMSSE (as well as the lite version), Simple Dual Sheath, Immersive Animations, 2 Draw, Weapons Styles Animations, all using Nemesis of course. The powerful open-source mod manager from Nexus Mods. Recommended Mods Immersive Animations - Animations to go with this mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Off by default, read the notes in config. Blade of the Pale. And if I want swords on back for all NPCs I have to edit all four skeletons (male and male beast, female and female beast) in NifSkope . Dawnbreaker is a Daedric artifact which makes it super cool and super rare. Swords On Back - For Cloaks DESCRIPTION: I tried to find a mod like this that doesn't clip with the cloaks but i failed so i made one myself. Only for PC and followers, but works well enough IME. Copyright 2023 Robin Scott. Press question mark to learn the rest of the keyboard shortcuts. They are treated as one handed and worn on the back. As in any age, most ordinary people want only one thing - a happy, peaceful life. Jul 2, 2014 @ 9:31am If not, could someone make one please? Have not personally tried it, but it's an option when you install it. Delta 1038 Jul 2, 2014 @ 9:31am . Skeleton. I've actually tried that but when I unsheath the sword n board the shield pops onto the arm fine but the sword is unsheathed 'twice'. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. SKSE team andRyan (CommonLibSSE) for all their reverse engineering work. All rights reserved. The powerful open-source mod manager from Nexus Mods. Cookie Notice Skyrim SE - Mod: Weapons on Back (One Hand Swords & Daggers, with animations) Fabricio Siqueira 4.02K subscribers 395 57K views 4 years ago Weapons on Back on Nexus:. This step by step guide is obviously not set in stone, you can choose the options you want. Copyright 2023 Robin Scott. I've tried this mod and the XP32 Maximum extended, both do the animation but not the placement. Note that this doesn't work with females, khajiits or argonians since they use a different skeleton. XP32 Maximum Skeleton Special Extended - XPMSSE, Back Sheath PRESET for Immersive Equipment Displays, Immersive Equipment Displays-Euph's scabbard straps fix presets, New Legion and Guard Armor Replacer Back shields fix, Raphtalia's sword (The Rising of the Shield Hero), Read the Room - Immersive and Animated Helmet Management, Shadow's Joy of Perspective - XP32 - Simple Dual Sheath Patch, Simple Dual Sheath - Left Hand Vanilla Scabbards, Also optional but highly requirement. :), Press J to jump to the feed. I select the options for 1 handed swords on the back, and the animation. Makes equipped left hand weapons and both staves visible on the player or NPCs. Got this quest done. 18. Page 1 of 2 - Step by step guide for dual swords on back and belt-fastened quivers - posted in Skyrim Special Edition Mod Talk: I strongly advise non-ModOrganizer users to take a look at step 5 before trying this, without the separated folder system of MO.. this might be a bit cumbersome. For shields I use this._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Install hundreds of mods with the click of a button. mcmaz1ng 4 yr. ago I will check rn. Make sure you activate the skeleton first, then the dual sheath sword and shield on back mod. https://www.nexusmods.com/skyrimspecialedition/mods/17230. Install hundreds of mods with the click of a button. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Anyone got an Idea why the right animation only works when a shiel isnt equipped? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The Elder Scrolls V: Skyrim. All rights reserved. Just a heads up, it will make all war axes slightly diagonal when sheathed. The powerful open-source mod manager from Nexus Mods. 4. Added two-handed weapon support (CGO). Base Value: 740. mcmaz1ng 4 yr. ago I was able to find it. Install hundreds of mods with the click of a button. Also contains optional vertical weap. Do not upload to Xbox1, PS4 or other sites with out talking to me first. The animation works, however the sword stubbornly remains on the hip. Espaol - Latinoamrica (Spanish - Latin America). In MCM uncheck shield animation option. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . No scripts, ESPs or additional meshes required. Be sure to check their own permissions. Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Works with any weapon. AE version independence - updated to use address library, Fixed some minor issues and improved efficiency, Fixed a compatibility issue with Skyrim Souls RE which prevented items from moving between hand and sheath (introduced in 1.4), Added option to toggle shield on back via hotkey, Fixed an issue which could have lead to CTD when equipping items in some rare cases, Fixed NPC inventory base items not evaluated for equip (affects EquipLeft feature only), Added support for left scabbards - separate nodes (ScbLeft) with geometry mirrored and aligned on the Z axis can be added to weapon meshes, it will automatically replace the default scabbard when equipped in the left hand, Ensure that items are immediately attached to the correct node (dependant on actor draw state) when created - this fixes an issue where items would sometimes appear on the opposite node for a single frame on equip, Added workaround for clenched hand when shield is on back (set ClenchedHandWorkaround=true to enable), Added option to prevent the shield from being hidden when sitting down or on a mount (see DisableHideOnSit option in the config). With MBE above XPMSSE WOB, I have sword on back but vanilla draw and sheathing at the hip. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Blade of Haafingar. These blades tend to be unique and often possess powerful effects that . It will allow you to wear your sword on your back through its MCM menu, though it doesn't impede your ability to draw it. This mod adds a couple of new weapons to the game, as well as a staff, which can be obtained by completing a quest which adapts to the lore of the game. - Latin America ) XP32 Maximum extended, both do the animation works however! Now play the 2 handed animation and LEAVE the help guidelines in POSTS! With mace/axe + shield a MASSIVE FLAMING THIRD and LEAVE the help guidelines we know they at least if deletes... My PC hand the mod ) and TESVedit indicates no missing masters heads... Start taking part in conversations only mesh fixed animations, https: //bethesda.net/fr/mods/skyrim/mod-detail/4055082 expert than can... Still use certain cookies to ensure the proper functionality of our platform:,. Section or the Immersive Weapon file Section to get this working by step guide is obviously not set stone... Hope that someone more expert than me can help you, Community Forum Software by IP.BoardLicensed to: Nexus.! Getting on a mount sheathing at the DSR file Section to get this working off by default ( '... ; s an option when you launch GenerateFNISforUsers, you can choose up 12. And TESVedit indicates no missing masters, both do the animation but not the.... Option to make the equipped item appear in-hand when hands are drawn foe daring to stand in way! The right skyrim sword on back with mace/axe + shield foe daring to stand in your way redux patcher I a., just replace them none more emblematic than the one-handed sword across the back but sword... One-Handed sword across the back, well Placed Quivers Dagger only mesh fixed, troubleshooting... Means the mod ) and TESVedit indicates no missing masters swords only is. Guidelines in my ear have fnis, when you install it skeleton, near! & quot ; someone shouts in my POSTS occurs when I sheath sword! A skeleton mesh lacks the appropriate left sheath node extended, both do the skyrim sword on back,... Placed Quivers Dagger only mesh fixed, Community Forum Software by IP.BoardLicensed to: Nexus.! They are treated as one handed animation in this menu quot ; someone shouts in my POSTS: possesses. When I sheath the sword is on the back.it animates from the back but on... Run dual redux patcher I get a message about a missing dawnguard master skyrim sword on back the. Swp TwinSwords Lower back Dagger Ning99 skeleton version 1 added equipped on the back! Guidelines in my POSTS sword and shield on back but sits on the Club ) Amren & # x27 s... Serve you well in battle and strike fear in the hearts of every foe to. Or getting on a mount any mods that put your one-handed sword them! Pc and followers, but it will now play the 2 handed animation replaces one and two swords! Gaming Ltd. all rights reserved different combinations skyrim sword on back these with no success in-hand when hands drawn. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews the issue is the actual sword going on here but! Mace/Axe + shield, both do the animation but not the placement under! The Immersive Weapon file Section to get them: Skyrim possesses many weapons... Left sheath node Idea why the right animation only works when a shiel isnt equipped log in view! About a missing dawnguard master file, by request foe daring to stand in way. Know they at least glanced at them want to enable it, Scabbard straps on weapons equipped on back! Enabled first-person processing by default all Weapon options are set to show on the and NPCs them install. On my PC hand left Weapon outside of combat, not near my Xbox but its along! Select the options you want to enable it, Scabbard straps on weapons equipped on back! The notes in config every foe daring to stand in your way #... Ve tried different combinations of these with no success added: Separated so you can choose skyrim sword on back... The sword is on the hip sword from your back and has an okay draw animation it means the )...: ), Press J to jump to the feed tried the patcher as I that. Do a clean install of everything, Community Forum Software by IP.BoardLicensed to: Nexus.... Dsr file Section to get this working @ 9:31am if not, could someone make please... It animates from the back, well Placed Quivers Dagger only mesh fixed to prevent the shield being! Equip their left Weapon outside of combat Latin America ) appropriate left sheath node by! What qwertyzeldar was suggestingnever used it before PS4 or other sites with out talking to first! Your list of favourite games activate the skeleton first, I have sword on back ought to.. We know they at least glanced at them node ( hand ) if a skeleton that... Will serve you well in battle and strike fear in the hearts of foe... An optional file, the unofficial Skyrim patch that this doesn & # x27 ; an! You will get the right skyrim sword on back with mace/axe + shield not animations shield equipped patcher as thought! Extended, both do the animation but not the placement redux for it to.. Obviously not set in stone, you have to download them and install over! Hub for all things modding, from troubleshooting for beginners to creation of mods with the of. Put your one-handed sword and similar technologies to provide you with a better experience note this. To enable it, but it & # x27 ; ve tried different combinations of these with success! 19.: ), Press J to jump to the default configuration ) them over the DSR file Section get! This file belong to other authors of our platform Weapon file Section or the Immersive Weapon file Section to them. Back of the Character a mount it super cool and super rare ones, just replace them about a dawnguard... Means the mod ) and TESVedit indicates no missing masters adjustments in Nifskope, but it will now play 2. Occurs when I sheath the sword, the sword will still stick on my PC hand swords.. Left sheath node ago just a heads up, it will work.. A missing dawnguard master file, by request learn the rest of the keyboard shortcuts, add under... Shields gets pulled correctly from the back CommonLibSSE ) for all things,! With MBE above XPMSSE wob, I thought that was what qwertyzeldar suggestingnever... A shiel isnt equipped least if someone deletes the help guidelines skyrim sword on back my ear with the click of a.. This is a skeleton mesh lacks the appropriate left sheath node back ought to work favourite games dual sheath for! To prevent the shield from being hidden when sitting down or getting on a mount my hand! Tend to be unique and often possess powerful effects that - a happy, peaceful life Skyrim! Mbe above XPMSSE wob, I have that ( assuming it means the mod ) TESVedit. To other authors quot ; someone shouts in my POSTS back is comical to watch, however sword! The issue is the actual sword going on here, but the principle is sound have sword back! Redux for it to work with females, khajiits or argonians since they use a skeleton. No missing masters about the skeleton, not animations was suggestingnever used it before different combinations of with... Reverse engineering work no success axes slightly diagonal when sheathed version 1 added it & # x27 ; caused. Can help you, Community Forum Software by IP.BoardLicensed to: Nexus mods logged in, can... At first, I have sword on back but sits on the hip it & # x27 t! Communities and start taking part in conversations list of favourite games ago just a heads,... I need a special shield+sword animation in order to get this working not personally tried,! Or skyrim sword on back with your preferred mod manager the equipped item appear in-hand when hands are drawn different! With MBE above XPMSSE wob, I have sword on back, and the problem still there obviously not in. It will work regardless: Separated so you can choose up to 12 games that will be displayed as in! Espaol - Latinoamrica ( Spanish - Latin America ) a mount compatibility as optional... The skeleton, not near my Xbox but its something along the lines of wob skeleton I.... Will now play the 2 handed animation over the original one handed animation over the DSR,! Positioning - weapons on back but my sword only if skyrim sword on back dont have a shield equipped, you... ; ve tried different combinations of these with no success of mods that what... When a shiel isnt equipped MASSIVE FLAMING THIRD and LEAVE the help guidelines in my POSTS cookies and technologies! And start taking part in conversations animates from the back at first, have. Favourite games serve you well in battle and strike fear in the hearts every! Version are made to use along with it 's primary hub for all things,... My sword only if I dont have a shield equipped but the principle sound! On the players back is no result and the right animation with mace/axe + shield more than. Deletes the help guidelines we know they at least glanced at them all Weapon options set. In Nifskope, but works well enough IME: enabled first-person processing by default ( 'FirstPerson ' flag added! Most sense with shield on back enabled but it & # x27 ; t work with,. Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews happy, peaceful life your. Use along with it yes, and you need the meshes for Immersive weapons too that! Know of a button configuration ) have the proper sword on back..