I have fun into too many folk who would trigger the trap regardless of the creative ways one could maneuver. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. In many cases, we have no way to verify that the data we show for an adventure accurately represents the adventure's content. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. The adventure is divided into 27 encounters across a 16-page module. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons. Since they had already found Wave, one character created a Cube of Force around the group the size of the corridor, which they used to body slam the monsters into submission. I also cannot forget my other delver-in-arms friends, Cinder and Kreeth! The floor is 50ft below you. Change), You are commenting using your Twitter account. DDEP6-02 Return to White Plume Mountain 2 Welcome to Return to White Plume Mountain, a D&D Adventurers League Epic adventure, part of the official D&D Adventurers League organized play system and the Tales from the Yawning Portal storyline season. Reverse gravity water tubes with kayaking bad guys? Lawrence Schick wrote the adventure in an attempt to impress Gary Gygax. As an aside, this shouldn't have worked. Lacking the sapience of the other three, Frostrazor went on to appear in the web enhancement to "White Plume Mountain Revisited", a free 3.5 update of White Plume Mountain that WoTC published on their website back in 2007. Contributions and questions are always welcome! I'm a bit concerned that the vampire fight is going to be waay too tough for them. [1] The weapons' former owners each received a copy of a taunting poem, instructing them that the weapons are located in White Plume Mountain. [3], Kirby T. Griffis reviewed the adventure in The Space Gamer #37. [1] The player characters' goal is to follow the same path[7] and retrieve the weapons from Keraptis' lair.[6]. This work contains material that is copyright Wizards of the Coast and/or other authors. White Plume Mountain for 5e: Areflection. Player's Handbook (2nd Edition, Premium Edition), Dungeon Master Guide (2nd Edition, Revised), Dungeon Master's Guide (2nd Edition, Premium Edition), Dungeon Master Option: High-Level Campaigns, Campaign Option: Council of Wyrms Setting, Introduction to Advanced Dungeons & Dragons Game, Permanent Character Folder and Adventure Records, Odyssey: Savage Coast: Monstrous Compendium Appendix, Monstrous Compendium Outer Planes Appendix, Charlemagne's Paladins Campaign Sourcebook, Dungeon Crawl: The Lost Shrine of Bundushatur, Monstrous Arcana: Masters of Eternal Night, Against the Giants: The Liberation of Geoff, Forgotten Realms Campaign Setting (2nd Edition), The Ruins of Undermountain II: The Deep Levels, Player's Guide to the Forgotten Realms Campaign, Arcane Age: Cormanthyr: Empire of the Elves, Drizz't Do'Urden's Guide to the Underdark. neelin2 has played this adventure and would recommend it. A Three Part Quest. He took what he felt were the best parts from his previously created dungeons and put them together to create White Plume Mountain. Didn't change the outcome (PCs won; no PC died), but probably would have ended the fight earlier with an extra PC attacking and another not attacking at disadvantage nearly every round. The player got very into this, stabbing himself with the sword to gain further advantages. I found it easy enough to run, though I skipped most of the descriptions to make it feel more like my own. The revised module is designed for characters of the seventh level of experience. Its a module from the glory days of 1st Edition. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. I have removed Blackrazor and Wave from the dungeon. . Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on . I am a 40 something DM/GM located in Scotland. You might consider running the dungeon as a more dynamic environment, with factions that move . The publisher and original adventure authors are not usually involved in the process. Were only a few rooms in to the dungeon and already my party are having palpitations. Return To White Plume Mountain Lvl 7-10 November 2019 97. Subscribe to get the free product of the week! These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Kreeth, you will always be the best bird-voicebox-using-in-a-bear-body-sea-worshiping-being in my book. NPCs of Note. An irksome pixie who sells intrigue and information. Creatures of Light and Shadow - PDF only: 3147 : Tribes of the Heartless Waste : 3117 : The Book of Magecraft: We all have a hunger. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. Even in the fiction of the game, White Plume Mountain is designed by an eccentric wizard, Keraptis, who has since faded into . Adventure Lookup is a catalog of adventures for Dungeons and Dragons and its clones. The first version of this adventure was written by Lawrence Schick. GitHub Repository Check. Keraptis was finally dead or so the world thought. Three artifact weapons have gone missing and you adventurers have been sent after them. Introduction video you can show your players before they begin the Dungeons and Dragons adventure White Plume Mountain, as featured in Tales from the Yawning. It was not how I expected the encounter to run at all, but it was amazingly creative and fun! product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. Return to White Plume Mountain 5E Conversion. Schick wrote the module while applying for a job with TSR. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. "[13], In 2005, an online version of the adventure was released as a free download, updated to conform with v3.5 rules (Wizards of the Coast periodically alters the rules of Dungeons & Dragons and releases a new version). It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. benefits of a heal and a res to ration spell. [citation needed]. [2]:284. I got the magical weapon Wave, but unfortunately, this did not gel well with my dex build (it did not return to your hand if thrown, unlike Whelm). Amazon Played for five hours of which about an hour was spent "researching" and traveling to the adventure site before entering. One-click unsubscribe later if you don't enjoy the newsletter. /r/AdventureLookup [4] Other adventures in the S series include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. It was originally written by Lawrence Schick and published in 1979, though the version I used can be found in the D&D compilation book Tales from the Yawning Portal. The adventure's tests are "designed to stretch a party to its limits, not deal death at every opportunity". Capture a web page as it appears now for use as a trusted citation in the future. Its Duncan from http://www.hipstersanddragons.com here (duncan@hipstersanddragons.com). It may not display this or other websites correctly. Recently, I've been playing more than writing about D&D, hence the long gap between posts. Credits Designer: Bruce R. Cordell Editor: Penny Williams Creative Director: Ed Stark Cover Illustration: Arnie Swekel Interior Illustrations: Wayne Reynolds Cartography: Todd Gamble Typography: Eric Haddock Graphic Design: Matt Adelsperger Art Director: Dawn Murin Based on the original DUNGEONS & DRAGONS@ rules created by Gary Gygax and Dave Arneson. in 2016. Granted, a part of this is metagaming being that they are aware of the reputation of dungeons of this vintage but its still fun to watch them sweat. The party is seeking a "Word of Making" believed to be buried in the dungeon - they can use this Word to right the Ordning of the Giants which is broken and causing all kinds of trouble (Storm King's Thunder). Can speak, read and understand Dwarvish, Giant, Goblin, Screams war cries in Dwarvish while in battle, Personality: seeks to slaughter giants and goblinoids protect all dwarves especially the Dankil (Mightyhammer) clan from Oerth, Drawback: owner develops agoraphobia: disadvantage on attacks, saves and ability checks when outdoors and can see the daytime sky. The beautiful thing about any adventure is that it is not just the setting, mechanics, or build, but its the table that makes it wondrous. Recently, Ive been playing more than writing about D&D, hence the long gap between posts. Judge Mike Mearls commented on the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". Within the magma domes and steam vents of an acti. I had hoped to complete the full dungeon in one session. It is exceedingly well known that the life of a lady is far from easy. You can help Wikipedia by expanding it. Im DMing a 5e White Plume Mountain game soon. [5] The module is a dungeon crawl,[1] precipitated by the theft of three magical, sentient weapons:[6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). White Plume Mountain itself was reprinted in 2005 for the 3.5 Edition rules, making the version in Yawning Portal the third set of rules in which it has appeared. Aim for 3 to 5 rounds; if it's less, boost the HP, if it's more, maybe drop an Ogre or have one start obviously wounded. land. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal. Sorted by: 7. Further, when speaking to why it is one of the top adventures ever, he said that while it lacked the "sheer brutality" of Tomb of Horrors, it made up for it with "crazy, over the top, pure fun". I chose this class partially out of curiosity and partly to round out the party; it was possibly not the best choice since I didnt have a lot of ways to really help out the party. The Word of Making is guarded by the oni. You can use this product as a stand-alone adventure or, if your players are veterans of the original S2: White Plume Mountain, you could run tkus scenario as a sequel that takes place twenty years later. If you are used to more modern D&D adventures then youll need to re-educate yourself a bit. So far, weve played one session, but Ive studied the adventure in-depth as preparation. Watermarked PDF. ABOUT THE ORIGINAL. Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004s Dungeon magazine, it is a game that requires brute force and creative solutions in order to find three very cool sentient weapons. https://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal, D&D Adventures League Season 6 - Tales from the Yawning Portal. Players liked that. I'm really enjoying this thread. What is the Forgotten Realms Campaign Setting Anyway? If you find incomplete or wrong data, please login and create a change request on the adventure details page. Presumably it goes without saying that this thread will contain Whiteplume spoilers, but in case that wasn't clear, spoilers lie ahead! I DM'd a group through about half of White Plume Mountain last night. The first sip from the viscid pool grants the combined. As a result I started to look back towards pre-published content. This title was added to our catalog on January 18, 2022. Dungeons & Dragons Online released an adaptation of the White Plume Mountain adventure in 2018. There are no real flaws. A few notes: I designed this for my players, which is why Keraptis is wearing a very specific armor I've been wanting to give to my druid for a while. 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