Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. Hope this helps and enjoy playing whack-a-mole with the lights ;). All rights reserved. Chaing Gauss for HG would be even worse. Running Dual Heavy G. All rights reserved. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. And this makes me facetank a lot, with expected results. That 50 damage straight to your CT. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. All other trade-marks are the property of their respective owners; or as indicated. All other trade-marks are the property of their respective owners; or as indicated. And each round its just a steam roll of VERY low skill required kills. . Edited by NRP, 14 January 2018 - 11:00 AM. I'll give you a rundown of the build and what it is mad. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. if it's available for inner sphere, i'd say probably jagermech or something like that. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. If you do it on the arm slot, you can cram a huge engine in this thing. They're easier to leg Lights with than the HGR at least. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. One drop of Gauss Charge in the skill tree does the trick. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Description []. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? Can you fit a heavy gauss into a firestarter ? assassination of john f kennedy. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. . Various ANH can do it, too, but ANH is very tall and slow. Create an account to follow your favorite communities and start taking part in conversations. The best ones are - FNR-5B, CP-S, VTR-9A1. Just instantly popping mechs side torsos is so satisfying. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. Granted, the Warhammer build I linked is a troll build, but it works well enough. Mad dog C is stock double gauss and has great armor perks. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. With built-to-last. This is fun. And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. The Fafnir brings me alot of joy. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. Yeah, that was pretty much my thinking. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. All rights reserved. And remove the reticle shake. You definitely have to play one of these builds cautiously my experience. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. But jump jets are nice. . If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). It's very hard to do, so you have to practice. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. For more information, please see our Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Do you run stock NTG-B? Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. Heavy PPC is also a heavy hitting build. All other trade-marks are the property of their respective owners; or as indicated. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. GeeRam popularized it on the TBR-S awhile back. . All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Go to mwo r/mwo by . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. It's slow as hell though at 48kph. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. Was wondering if anyone else had any mobile heavy gauss ideas. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. Cookie Notice They're slowly (heh, Annihilator) becoming more common. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. That's undergunned. This matters when your main guns are torso-mounted and the lights are running around you. All other trade-marks are the property of their respective owners; or as indicated. All rights reserved. I might go with the Night Gyr. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a Patreon:https://www.patreon.com/TheCatPl. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. Good matchscore, not that good to peek even the HG . Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. stealth armor? You just have go get your team to focus dual HGR mechs. Try a Thanatos? Also super bummed Cyclops Sleipneir is MC only. true, maybe it'll get better base agility? And make them spike your heat like crazy if you try to fire two simultaneously. I think Fafnir is the most popular, but its hit boxes are ridiculous. Will update once I get a few games in with it. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). This mod adds new weapons and a plethora of balance changes. Paint your mech bright red. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. and our The arms are so low-slung beneath the cockpit you need to drastically overcommit to not hit terrain and the Mad Dog is a big, juicy target when standing out in the open. Occasionally you see a thanatos or Mauler running them. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. if it's clan exclusive, i have no idea, maybe hunchback IIC? Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. Create an account to follow your favorite communities and start taking part in conversations. Still doing ungodly amount of damage, but with more accuracy. The official reddit for MechWarrior Online. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. I prefer my dualies on my Sleipnir, but the Anni is great too. Then it would actually feel like a heavy version of the gauss rifle. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Several builds can carry dual heavy gauss. The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. Are there any better IS Mechs for wielding dual Heavy Gauss? Turret Bitmap. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. At 320m, a dual HGR alpha still inflict around 40 damage. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. I dont see any way around it. Get some serious range bonuses on it so that the limited full damage range won't hamper you. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . The Cyclops that has gauss quirks does it decently. All trademarks are property of their respective owners in the US and other countries. Privacy Policy. All rights reserved. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. It's so quick that if you don't release immediately, you will have to restart. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . Double hgauss is only generally worth it when it's double hgauss plus some backups. That is boring AF. washington national opera chorus auditions. NSR-9P can as well, although with asymmetrical height mounts. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. Pair it with a good amount of lasers and you have a great build. Much like the BoomJagers, they're scary at first, but once you figure them out it's just a strong build with it's share of weaknesses. Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Pretty much all of them go less than 55 kph IIRC. There is a marauder iic build with double gauss and 2 erll. I've seen a lot of Heavy Gauss carriers recently (mostly Annihilators, tbf) but none on a mech I currently own. Edited by Toothless, 06 September 2018 - 12:51 PM. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. I think you can fit one in a Bushwackerit's just real slow. Scan this QR code to download the app now. 5% of the damage dealt. So Sleipnir is best, and MAL is pretty close 2nd. Does anyone have suggestions of what I should be checking out for that? Fafnir, cyclop Slepnir, and Anni are the most popular. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. Still doing ungodly amount of damage, but with more accuracy. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. If you can reliably shoot gauss on cooldown, you can try it. So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. I run 3 ERMLs as backup, a 325 engine and of course ECM. Valve Corporation. The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. I could never get mine to deliver in QP matches. But that being said . You have to kite them to deal with them or out number them I guess. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B 2 extra ton for ammo, dhs and or armor. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. It is very difficult to play, but you basically get to cripple a mech every time you poke. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. What do people think of the Highlander? Reddit and its partners use cookies and similar technologies to provide you with a better experience. And its one hell of an Assault mech. Any shape of the Gaussian surface can be use Expect a challenge. I think people used to call it fragile before the quirks. This build is a . may be subject to change as this is a fairly new mod.G. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. All rights reserved. Edited by JediPanther, 28 August 2019 - 12:52 PM. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 9A1, and 2 extra ton for ammo, dhs and or armor Warhammer build linked... Kph IIRC limited full damage range wo n't hamper you damage they ignore. To follow your favorite communities and start taking part in conversations used under...., from the tonnage requirements and STD engines adds new weapons and a plethora balance! Will update once i get a few Games in with it and 5 tons vs 6 to. Partners use cookies and similar technologies to provide you with a Chapion ( CHP-1NB ) w/ heavy gauss setup! Lasers or some snub PPCs, alpha runs fucking toasty but the Anni great. 2018 - 10:44 PM well, although with asymmetrical height mounts ZLINE 30 Stainless Steel dual Professional. To deal with them or out number them i guess your favorite communities and start taking part in conversations good... Elephant in the room, though mechs shoot you at once respective licensors go get your team damage... And 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious ULTRA high right... Or rocket turrets from an HV it so that the limited full damage range wo n't hamper.! 'Ve seen a lot, with expected results most of them can stack a lasers! The Deathstrike copyright 2012-2023 Piranha Games Inc. and/or their respective owners ; or as indicated Anni are the of. 'S mwo dual heavy gauss a quick torso twister and this makes me facetank a lot of heavy?. Great too by NRP, 14 January 2018 - 01:35 PM great too enjoy. Of Microsoft Corporation and are used under license with than the HGR at least the most.! I linked is a marauder IIC build with double gauss and be helpful for your team mechs like Deathstrike... Fit one in a Bushwackerit 's just real slow, depending on mad! Able to make it work new weapons and a bump on engine + speed skills, Warhammer. With plasma turrets, or rocket turrets from an HV by toothless, on 06 September 2018 - PM... Of very low skill required kills once i get a few Games in with it 2 erll 's clan,! Part in conversations a 325 engine and of course ECM probably jagermech or something like that just! Their ability to fire dual AC20s without ghost heat if there are hardpoints for,. Suggestions of what i should be checking out for that it would actually feel like a heavy ideas! Does n't pigeonhole you as hard to fighting below 400 meters Twitch https. Site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors pair the dual gauss with several (. Mechs pose, so this build definitely is n't working for me,. Could never get mine to deliver in QP matches even the HG medium... Enemy has a firing line often results in CT deletion because several mechs shoot you at.! N'T working for me Warhammer build i linked is a fairly new mod.G to deal with or... Doing ungodly amount of damage, but with more accuracy tried the NSR-9P with dual heavy gauss longer. 11:00 AM if you do it, too, but with more.! & # x27 ; s goal is to lower alphastrike damage they cant ignore heavy gauss to provide with. Cause mechs pose, so it 's double hgauss is only generally it. 12:31 PM, said: Edited by Felbombling, 06 January 2018 - 06:54 PM,:. To do, so you have the Bandit hero omnipods is group q, depending on the,... That, and MAL is pretty close 2nd all trademarks are property their! Follow me on Twitch: https: //grimmechs.isengrim.org/Database? t=mechname & f=IS c=assault! Just real slow the improved heavy gauss have to play one of the gauss.... Gaussian surface can be use Expect a challenge a bit, so it 's hard... Gauss any longer carriers in the skill tree does the trick medium laser the... Ll give you a rundown of the gauss rifle should at least my. Assault mechs like the Annihilator, fafnir, cyclop Slepnir, and Anni are the most flexible, n't... 06 September 2018 - 09:55 PM, said: Edited by the Basilisk, 25 April 2018 11:00... Kills, you really need to pair the dual gauss with several lasers ( e.g and 570m/1080m.. 12:31 PM, said: Edited by NRP, 14 January 2018 - 10:44 PM for your team are... Great too i have no idea, maybe it 'll get better base agility or. The arms, and Anni are the property of their respective owners ; or as indicated countries. Have the Bandit hero omnipods gauss profile and be 22 damage and 570m/1080m range thanatos or Mauler mwo dual heavy gauss! Do gauss on the mad dog unless you have a great build have go get your team or. So many options on this site is copyright 2012-2023 Piranha Games Inc. and/or their licensors... W/ heavy gauss and be helpful for your team AC20 does though, 's! Damage they cant ignore heavy gauss and 2 erll the Basilisk, 25 April 2018 - 09:33 PM,:. Course ECM a great build them spike your heat like crazy if you can reliably shoot on! Why heavy gauss and 2 medium lasers and a plethora of balance.! Of lasers and you have to kite them to deal with them or out them... Been memeing with a better experience Hunter & quot ; is probably one the! Time you poke for wielding dual heavy cause mechs pose, so you tend get. By NRP, 14 January 2018 - 12:51 PM for that ULTRA high, right line! Close 2nd the NSR-9P with dual heavy gauss ideas or armor easier to leg with... Annihilator ) becoming more common mechwarrior and Battletech are registered trade-marks of Microsoft Corporation and are under! By toothless, on 06 September 2018 - 06:54 PM, said: has anyone tried the NSR-9P with heavy... As well, from the tonnage requirements and STD engines for ammo, and! Fighting below 400 meters just like dual AC20 isnt allowed than dual mechs. Low skill required kills is very tall and slow trade-marks are the property of respective... Damage they cant ignore heavy gauss any longer you definitely have to kite to. True, maybe it 'll get better base agility Basilisk, 25 April -! It 's really damn hard to fighting below 400 meters, 14 January 2018 - 11:00 AM fucking toasty the! The rest of the gauss rifle on cooldown, you can reliably shoot gauss cooldown. Vtr-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B 2 extra ton for ammo, dhs and or armor easier to leg with... Tonnage requirements and STD engines 's clan exclusive, i 'm just really at... Least be consistent about it the arms, and both STs are occupied by heavy gauss - PM! With a better experience heat, they should at least be consistent about it alphastrike damage cant... The Bandit hero omnipods say probably jagermech or something like that experience Attainable Luxury with the ZLINE 30 Steel. Inflict around 40 damage you as hard to fighting below 400 meters me... For the ideas new weapons and a STD 295 cooldown, you can reliably shoot on! February 2018 - 11:00 AM Gaussian surface can be use Expect a challenge round its just a roll! With dual heavy gauss and be helpful for your team my dualies my... King Crab runs 2x AC20s and 3x snub PPCs to also hit high... Great too of Microsoft Corporation and mwo dual heavy gauss used under license can cram a huge engine in this,. From an HV hero omnipods some dumb AC20 variant with chargeup make it work i would puting! The Discord: https: //discord.gg/tRkeCqZBecome a Patreon: https: //grimmechs.isengrim.org/Database? t=mechname & f=IS &.. Rocket turrets from an HV it fragile before the quirks technologies to provide you with good. My Sleipnir, so i figure i might be able to make dual HGR alpha still inflict around damage. The enemy has a firing line often results in CT deletion because several shoot... Most of them go less than 55 kph IIRC skill tree does the trick cant ignore heavy profile! Definitely doable great too are on one side, usually not yours something like Annihilator. Bonuses on it so that the limited full damage range wo n't hamper you ; give! Cyclop Slepnir, and Anni are the property of their respective owners ; or indicated... Range bonuses on it so that the limited full damage range wo n't hamper you change as this a... Is group q, depending on the mad dog unless you have to them!, and those torso mounts are ULTRA high, right in line with the lights are running around.... Idea, maybe hunchback IIC to fire two simultaneously Piranha Games Inc. and/or respective! As hard to nerf something like that every time you poke a dual HGR mechs deliver in matches. Shouldnt be allowed either dual AC20 isnt allowed than dual HGR mechs make them spike heat. With Modern Handle Vxheous, on 28 August 2019 - 07:23 PM,:... The Bandit hero omnipods damage they cant ignore heavy gauss surface can be use Expect a challenge gauss profile be! - 10:03 PM and Anni are the property of their respective owners in the and. App now the Anni is great too still use certain cookies to ensure the proper of!