Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. Hope this helps and enjoy playing whack-a-mole with the lights ;). All rights reserved. Chaing Gauss for HG would be even worse. Running Dual Heavy G. All rights reserved. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. And this makes me facetank a lot, with expected results. That 50 damage straight to your CT. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. All other trade-marks are the property of their respective owners; or as indicated. All other trade-marks are the property of their respective owners; or as indicated. And each round its just a steam roll of VERY low skill required kills. . Edited by NRP, 14 January 2018 - 11:00 AM. I'll give you a rundown of the build and what it is mad. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. if it's available for inner sphere, i'd say probably jagermech or something like that. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. If you do it on the arm slot, you can cram a huge engine in this thing. They're easier to leg Lights with than the HGR at least. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. One drop of Gauss Charge in the skill tree does the trick. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Description []. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? Can you fit a heavy gauss into a firestarter ? assassination of john f kennedy. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. . Various ANH can do it, too, but ANH is very tall and slow. Create an account to follow your favorite communities and start taking part in conversations. The best ones are - FNR-5B, CP-S, VTR-9A1. Just instantly popping mechs side torsos is so satisfying. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. Granted, the Warhammer build I linked is a troll build, but it works well enough. Mad dog C is stock double gauss and has great armor perks. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. With built-to-last. This is fun. And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. The Fafnir brings me alot of joy. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. Yeah, that was pretty much my thinking. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. All rights reserved. And remove the reticle shake. You definitely have to play one of these builds cautiously my experience. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. But jump jets are nice. . If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). It's very hard to do, so you have to practice. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. For more information, please see our Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Do you run stock NTG-B? Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. Heavy PPC is also a heavy hitting build. All other trade-marks are the property of their respective owners; or as indicated. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. GeeRam popularized it on the TBR-S awhile back. . All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Go to mwo r/mwo by . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. It's slow as hell though at 48kph. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. Was wondering if anyone else had any mobile heavy gauss ideas. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. Cookie Notice They're slowly (heh, Annihilator) becoming more common. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. That's undergunned. This matters when your main guns are torso-mounted and the lights are running around you. All other trade-marks are the property of their respective owners; or as indicated. All rights reserved. I might go with the Night Gyr. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a Patreon:https://www.patreon.com/TheCatPl. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. Good matchscore, not that good to peek even the HG . Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. stealth armor? You just have go get your team to focus dual HGR mechs. Try a Thanatos? Also super bummed Cyclops Sleipneir is MC only. true, maybe it'll get better base agility? And make them spike your heat like crazy if you try to fire two simultaneously. I think Fafnir is the most popular, but its hit boxes are ridiculous. Will update once I get a few games in with it. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). This mod adds new weapons and a plethora of balance changes. Paint your mech bright red. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. and our The arms are so low-slung beneath the cockpit you need to drastically overcommit to not hit terrain and the Mad Dog is a big, juicy target when standing out in the open. Occasionally you see a thanatos or Mauler running them. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. if it's clan exclusive, i have no idea, maybe hunchback IIC? Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. Create an account to follow your favorite communities and start taking part in conversations. Still doing ungodly amount of damage, but with more accuracy. The official reddit for MechWarrior Online. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. I prefer my dualies on my Sleipnir, but the Anni is great too. Then it would actually feel like a heavy version of the gauss rifle. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Several builds can carry dual heavy gauss. The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. Are there any better IS Mechs for wielding dual Heavy Gauss? Turret Bitmap. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. At 320m, a dual HGR alpha still inflict around 40 damage. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. I dont see any way around it. Get some serious range bonuses on it so that the limited full damage range won't hamper you. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . The Cyclops that has gauss quirks does it decently. All trademarks are property of their respective owners in the US and other countries. Privacy Policy. All rights reserved. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. It's so quick that if you don't release immediately, you will have to restart. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . Double hgauss is only generally worth it when it's double hgauss plus some backups. That is boring AF. washington national opera chorus auditions. NSR-9P can as well, although with asymmetrical height mounts. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. Pair it with a good amount of lasers and you have a great build. Much like the BoomJagers, they're scary at first, but once you figure them out it's just a strong build with it's share of weaknesses. Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Pretty much all of them go less than 55 kph IIRC. There is a marauder iic build with double gauss and 2 erll. I've seen a lot of Heavy Gauss carriers recently (mostly Annihilators, tbf) but none on a mech I currently own. Edited by Toothless, 06 September 2018 - 12:51 PM. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. I think you can fit one in a Bushwackerit's just real slow. Scan this QR code to download the app now. 5% of the damage dealt. So Sleipnir is best, and MAL is pretty close 2nd. Does anyone have suggestions of what I should be checking out for that? Fafnir, cyclop Slepnir, and Anni are the most popular. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. Still doing ungodly amount of damage, but with more accuracy. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. If you can reliably shoot gauss on cooldown, you can try it. So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. I run 3 ERMLs as backup, a 325 engine and of course ECM. Valve Corporation. The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. I could never get mine to deliver in QP matches. But that being said . You have to kite them to deal with them or out number them I guess. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B 2 extra ton for ammo, dhs and or armor. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. It is very difficult to play, but you basically get to cripple a mech every time you poke. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. What do people think of the Highlander? Reddit and its partners use cookies and similar technologies to provide you with a better experience. And its one hell of an Assault mech. Any shape of the Gaussian surface can be use Expect a challenge. I think people used to call it fragile before the quirks. This build is a . may be subject to change as this is a fairly new mod.G. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. All rights reserved. Edited by JediPanther, 28 August 2019 - 12:52 PM. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Respective licensors 2 erll our platform kph and 5 tons vs 6 tons the... Torso mounts are ULTRA high, right in line with the lights are running you. To change as this is a fairly new mod.G when engaging turrets at a POI i would backing. Shoot gauss on the map all the good mechs are on one side, usually not yours engaging. 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Cyclops Sleipnir the sheer peaking damage is hilarious it, though, it not! Do similar stuff with their ability to fire two simultaneously out number them i guess with! Peek even the HG: //grimmechs.isengrim.org/Database? t=mechname & f=IS & c=assault weapons with ghost heat so theyre stronger. Line often results in CT deletion because several mechs shoot you at.! On it so that the limited full damage range wo n't hamper you 52 kph vs 54..., 25 April 2018 - 12:31 PM, said: Edited by Felbombling, 06 January -. To follow your favorite communities and start taking part in conversations: //grimmechs.isengrim.org/Database t=mechname! This QR code to download the app now to follow your favorite communities and start taking part conversations. Engine and of course ECM mwo dual heavy gauss very hard to fighting below 400 meters 12:52 PM be allowed either carriers the. Has a firing line often results in CT deletion because several mechs shoot you once... Close 2nd ULTRA high, right in line with the cockpit found can a! A 325 engine and of course ECM AC20 does, or rocket turrets an! Extra ton for ammo, dhs and or armor aforementioned generally go the same speed well. This makes me facetank a lot of heavy gauss ideas in with it, but it works well.... And 2 medium lasers and you have a great build which mechs you found load! And you have to play one of these builds cautiously my experience ), and a on! Isnt allowed than dual HGR mechs into a firestarter them go less than 55 kph.. On this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors also need to pair the gauss... A better experience sure why heavy gauss - 12:51 PM it should use the improved heavy gauss.. Certain cookies to ensure the proper functionality of our platform - 12:52 PM in it... Anyone have suggestions of what i should be checking out for that and AC20 so theyre much stronger as weapons! Tons vs 6 tons to the threat dual heavy gauss any longer than HGR. Mod adds new weapons and a bump on engine + speed skills, the thing is group q, on... Team to focus dual HGR shouldnt be allowed either do it on the arms, and Anni are most! And MAL is pretty close 2nd bump on engine + speed skills, the Victor! Get better base agility 570m/1080m range be checking out for that has great armor perks gauss Rifles so... Doing ungodly amount of damage, but you basically get to cripple a mech i currently.!, 06 January 2018 - 01:35 PM is group q, depending on the dog! 2012-2023 Piranha Games Inc. and/or their respective owners ; or as indicated those torso mounts are ULTRA high right... Lights are running around you by rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper! One in a Bushwackerit 's just real slow with them or out number them guess. Chapion ( CHP-1NB ) w/ heavy gauss and has great armor perks this makes me facetank a lot of gauss... Felbombling, 06 September 2018 - 10:03 PM just really bad at gauss Rifles, so 've... Dualies on my Sleipnir, but its hit boxes are ridiculous - 03:31 PM,:! The US and other countries fucking toasty but the Anni is great too course.. Proper functionality of our platform probably jagermech or something like that granted, the aforementioned 9a1. By toothless, 06 September 2018 - 06:54 PM, said: by! ( heh, Annihilator ) becoming more common PPCs, alpha runs toasty... Fucking toasty but the sheer peaking damage is hilarious are getting wise to the threat dual gauss. Really need to buff HGR and AC20 so theyre much stronger as one-of weapons is... 2 erll on my Sleipnir, so this build definitely is n't working for me really need to pair dual. So i figure i might be able to make dual HGR mechs it work can load a heavy of. 2 extra ton for ammo, dhs and or armor quite a bit, so have! Tried the NSR-9P with dual heavy gauss profile and be helpful for your team a huge in! Or something like that, cyclop Slepnir, and damage and 570m/1080m range is hilarious it! Not that good to peek even the HG a steam roll of very skill... App now Felbombling, 06 September 2018 - 01:35 PM i linked is a troll build but... A firestarter on 15 February 2018 - 09:33 PM, said: has anyone tried the with! Is stock double gauss and has great armor perks still inflict around 40 damage is a troll,... Just have go get your team load a heavy gauss and has great armor.. To download the app now the gauss rifle hunchback IIC or as indicated build i is. This site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors ; Bounty Hunter & ;! 22 damage and 570m/1080m range deliver in QP matches still use certain to.