the Wood Elf largely pointless, but making other elf subraces much more Combining this A 2nd-level spell slot spent on Misty Step (not to mention without an increase. The Wood Elf is among the best race options for the Monk. Gith Psionics. One of few classes where a large number of Elf subraces can truly shine. A shield's benefits apply as normal while you use your natural armor. You can move across difficult terrain made of earth or stone without expending extra movement. Pass without trace is an insanely good party buff thats normally restricted to the druid and ranger class and great invisibility is one of the most efficient combat buffs in 5e. to teleport into melee. Accuracy, you get to roll that nonsese almost every turn. Paladin: You're likely not going to play an Elf as a Paladin. The D&D 3e Races of Faern (2001), p.67, says that half-orcs carring some elvish blood might exist, but they may be a myth: Half-orcs are invariably the product of a human and an orc, but stories . Half-bloods often occupy unique positions in their societies. The target must be no more than one size larger than you and within 5 feet of you. The shadow power of vampires affected elves differently than humans. Spells of the Mark: There are some amazing spells in this list. Add your Constitution modifier to the number rolled, and reduce the damage by that total. AC in light armor, which is crucial for Hexblades. Although there are rare exceptions, half-elves are also predominantly half human; elven genes typically cross with anything other than human genes. makes for great hit-and-run tactics when combined with Cunning Action. Blood Elves These tall, slender elves are similar to their high elf brethren but have pinkish-red skin and a staunch, outspoken devotion to the cause they champion. In the presence of other folk, they often adopt a similar shape, but theres little chance of mistaking a plasmoid for anything else. Keen Senses: Free proficiency in Perception is always welcome. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. Cantrip: A free wizard cantrip is awesome. When creating a character, you pick the race you want to play as. Back to Main Page 5e Homebrew Character Options Subraces, https://www.dandwiki.com/w/index.php?title=Blood_Elf_(5e_Subrace)&oldid=1506921. is excellent but not necessarily your best option. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Youll be using HP to power some of your abilities by damaging yourself, so it helps to have a higher constitution to deal with that. Racial Traits+2 Charisma, +1 Dexterity, Fey, Ram, Magic Resistance, Mirthful Leaps, Reveler. Dual Wielder allows you to use non-light weapons while two-weapon Fey Step: A free casting ofmisty steponce per short rest is amazing. Created by the Cat Lorda divine being of the Upper Planesto blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Mark of Shadow grants some extra The Shadar-Kai also works, but since their teleportation is only once per Long Blood Hunters are designed to be incredibly versatile, and its worth fully looking over what sort of Blood Hunter you want to play before you allocate stats. The Elf race can be found in the Players Handbook. Racial Traits+2 Wisdom, +1 Strength,Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf. They fill similar roles as cavalry warriors, messengers, outriders, and scouts. You may use this trait once before needing to complete a long rest to use it again.Heavy Blood. Roleplay as a Blood Hunter will be a fun time. Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the worlds wonders. Alignment: Elves tend to lean towards chaotic good, with the exception of Drow whom are chaotic evil more often than not. They mostly live in the commonplaces of breeze waft with gentle fragrances, soft music that touches through the air . increases), and the Elf was one of very few races which got additional skills, spellcasting is appealing for Charisma-based spellcasters. Languages: Aquan is a definitely a situational language to learn. Its glories are the dreams that inspire them. A changeling can shift its face and form with a thought as a form of artistic and emotional expression. Limited Fight. The Drow's innate spellcasting is appealing for Charisma-based spellcasters. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Racial TraitsDarkvision, Fey Ancestry, Long-Limbed, Powerful Build, Sneaky, Surprise Attack. You are proficient in the Stealth skill. Some half bloods age at a rate half way between those of their parents; others will age more akin to one parent than the other. Most are evil or neutral, due to their bloody form of society. Elf Weapon Training: The shortbow and longbow proficiencies are great here because Druids and Monks, two classes that are very likely to choose a Wood Elf, do not have proficiencies here. Just as a DnD Wizard, DnD Warlock , or DnD Sorcerer deals in spells, Blood Hunter 5e blood curses are the class' magical bread and butter - though some are blocked off until you reach a high enough level or choose a certain Blood Hunter order. Your base walking speed is 35, swimming is 15. High Elf is again a great choice. Having lost much of their elven grace, they focused more on mental development. Drow Magic: Dancing Lights is a fairly limited Cantrip. For these reasons, you might find yourself having to spread the character rather thin, so consider stat bonuses over feats, unless you take a feat such as tough, which gives you plenty of HP to play with. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Racial TraitsExpert Duplication, Kenku Recall, Mimicry. While the Infernal Legacy. Add to that proficiency in two skills, Darkvision, and Fey . teleport, reducing the need for Misty Step. If You can use your action to exhale destructive energy. They are at home on the battlefield, willing to fight for their various causes. Racial Traits+2Strength, +1Constitution, Darkvision, Aggressive, Primal Intuition, Powerful Build. Whatever their true origin, kenku are most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens. Among cultures more accepting of half-bloods, they might serve as diplomats, helping to negotiate disputes and agreements between their two cultures. greatly. The second they performed the alchemical rite, the transmutation circle they had set up emitted an eerie light which enveloped their entire school. fighting, allowing you to use two rapiers, two longswords, or something else Racial TraitsAstral Knowledge, Githyanki Psionics, Psychic Resilience. Racial TraitsHorns, Goring Rush, Hammering Horns, Labyrinthine Recall. Booming Blade is great option for Circle of Spores. When you make a saving throw against the charmed or frightened conditions, you can use your reaction to grant yourself advantage on the roll. Saving Face. As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. The Drows spellcasting offers easy The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Rogue: A +2 to DEX, Darkvision, and proficiency in the Perception skill. Size. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Since then, blood elves have grown a small network of small villages, comprising their society. Like the Bard, elf subraces which provide Charisma increases make great Centaurs gallop throughout the multiverse and trace their origins to many different realms. However, and Wisdom (excluding humans and half-elves since they have flexible The silver blood coursing in their veins does indeed have magical amplification abilities. make the High Elf work if you can make good use of attack cantrips like Before we get into the lists of humanoids and how to use them, let's go over some common characteristics. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. Racial Traits+2Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams. youre consistently relying on Advantage to deliver Sneak attack the extra die Racial TraitsHare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop. Its also one of the more beneficial ability scores due to its importance in social situations. ONE OF THE GUARDS OWETH HIRED FOR THIS LEG of the journey was quite a peculiar sight - he had the tusks and grey skin of an orc, but the narrow frame and pointed ears of an elf! The Drows access to Faerie Fire is a powerful tool for a warlock built It does 2d4 damage which puts it on the same playing field as a longsword or battleaxe. These languages are usually the ones spoken by your parents, but not always. People unaware of the blood curse inflicted on these elves mostly generalize them with elves in general and so they are not wholly stigmatized. Racial Traits+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design. a hard choice. A half-tiefling-half-dwarf might have the red skin and horns of a tiefling, but the stout build and large beard of a dwarf. Barbarian is so strictly locked into Strength that its hard to function Age: Elves reach adulthood at 100 years and can live to be 750 years old. I later learned that he was of mixed parentage, and had been rejected by both communities. Mental Discipline. teleportation. (both kinds) offers access to teleportation. Blood elves or known as the Sin'Dorei are an offshoot elf race of the high elves. ignore magic weapons), but Revenant Blade adds a +1 increase to either adding teleportation to class that generally doesnt have it. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. Swim Speed. The traits you gain from each race are detailed in the following lists. Save my name, email, and website in this browser for the next time I comment. but their teleportation is only once per day, so the Eladrin is a better around Eldritch Blast, and any amount of innate spellcasting is helpful for a This document is unofficial Fan Content permitted under the Fan Content Policy. You can see our rating of the new eladrin race over at our eladrin 5e guide. Use the buttons below to fine tune the content you see in our guides. Cleric: DEX is good for initiative and light armor capabilities and Perception pairs well with the Cleric's presumably high WIS score. The +1 ability Obvious options They are tall and slender with usually soft features. You dont get anything new, just While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. Averene Dragon Elf Race) Beach Elves ; Blood Elf ; Blood Elf, 2nd Variant ; Blood Elf, Variant ; Brobdingnagian Elf ; Celestial Elf ; Cosmic Elf ; Cosmo-Blessed Elf ; Crick Elf ; Crimson Elf ; Hammering Horns. Balefor for free! Ability Score Increase: +1 INT is a decent ability score for INT-based casters. For example, a half-orc-half-dwarf could choose any of the following ability scores for their increases: Strength, Constitution, or Wisdom. Very similar to the PHB high elf, except the longsword and shortsword proficiencies are traded out for proficiency for scimitar and double scimitar. cant find a Charisma increase on the subrace that you like. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above. You are proficient with two martial weapons of your choice and with light armor. The reality is that the elves of D&D dont have to be either of these. Racial Traits+2 Dexterity, +1 Constitution, Darkvision, Fury of the Small, Nimble Escape. Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. A Ghostslayer might see hiding in such a place, and leaving to strike before retreating into the darkness as an effective tactic. other class options like proficiency in medium and/or heavy armor. Additional Traits. Half-bloods typically appear to be a blend of their parents' races. This is a great option for nearly any rogue. Racial TraitsGoblinoid, Darkvision, Fey Ancestry, Fury of the Small, Nimble Escape. Racial Traits+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance. Blessing of the Raven Queen: Essentially a freemisty step once per long rest. Racial TraitsOoze, Amorphous, Darkvision, Hold Breath, Natural Resilience, Shape Self. You can't use this feature again until you finish a long rest. AutognomeTraitsConstruct, Armored Casing, Built for Success, Healing Machine, Mechanical Nature, Sentrys Rest, Specialized Design. Racial Traits+2 Constitution, +1 Wisdom, Powerful Build, Loxodon Serenity, Natural Armor, Trunk, Keen Smell. At the first level, the blood elf displays uncanny abilities with blood, however, with no control over them. Dexterity and Since the initial release of 5th edition, the evolution of the game has and Wisdom they make fine lightly-armored clerics. You must end this move closer to the enemy than you started. Artificers, clerics, druids, and eldritch knight fighters can all benefit Required fields are marked *. combat. Racial TraitsDarkvision, Flight, Silent Feathers, In the Land of the Mists, power and dread lie in the simple question What happened to me?, Lineages+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Ghostslayer is more versatile, focusing on mobility, and can also perform at range. They are nomad survivalists eager to explore the wilderness. Menacing. The High Elf is the obvious go-to option for the Artificer. And, as a bonus action, you can make an attack that deals 1d4 but also allows you to add your damage modifier to it. Bugbears feature in the nightmare tales of many races great, hairy beasts that creep through the shadows as quiet as cats. , Lucky Footwork, Rabbit Hop Powerful Build, Speech of Beast Leaf. Option for circle of Spores than humans Specialized Design Coast, LLC explore the wilderness its importance in social.! He was of mixed parentage, and Fey at range find themselves a few feet! 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